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Post by tarbomb on Mar 15, 2013 23:11:40 GMT -5
OSX pointed out this bug. Origin's region was cleared (note 1/5) but the tooltip for the region lists it as 99.56% cleared.
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Post by tarbomb on Mar 15, 2013 23:27:35 GMT -5
And I got pink-screened. The entire screen seemed to spin around and this happened. Wasn't a death; I still had pulchs when I came back.
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Post by rob on Mar 16, 2013 7:50:22 GMT -5
OSX pointed out this bug. Origin's region was cleared (note 1/5) but the tooltip for the region lists it as 99.56% cleared. Origin starts with a few forts already dead. Maybe that's the problem.
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Post by gorigami on Mar 17, 2013 0:13:25 GMT -5
Bug or Feature? I cleared a path to a new town (way out east), and was under somewhat heavy fire as a leveled it up. I got it to level 1 and then tried to teleport away.... and ended up 1 square away where I had just created the town. I'm not mad about dying, I just felt that this should be brought to your attention.
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Jufda
Gallant Tester
Ninja
Posts: 64
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Post by Jufda on Mar 17, 2013 3:00:42 GMT -5
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Post by tarbomb on Mar 17, 2013 18:46:05 GMT -5
More blackscreening. I was doing a delta and I hit escape at almost 0 hp. Instead of teleporting me or killing me, the screen went black. Chat was the only thing that remained, and was still working; I never saw the server messages that normally come when I died. Other people reported seeing the message though, and when I refreshed I saw that I had indeed died. Also, (I'm sure sven's going to poke me for posting this first) you can stay in the game indefinitely, avoiding the automatic disconnect, by holding down up arrow and escape (possibly with a few pennies). It sends you into rapid oscillation around the city center.
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sven
Intrepid Tester
Posts: 112
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Post by sven on Mar 17, 2013 19:58:25 GMT -5
Also, (I'm sure sven's going to poke me for posting this first) you can stay in the game indefinitely, avoiding the automatic disconnect, by holding down up arrow and escape (possibly with a few pennies). It sends you into rapid oscillation around the city center. You won't be poked much since you're half right, holding the arrow keys is absolutely unnecessary. I'll take from here. Idling MethodsExclusively reinforced by this bug. Stucked Movement/ Rotation/ ZoomHold "W" to move forward while clicking on either Augments, Tank Menu, or Craft Crystal. Which causes the tank to move non-stop, the only way to prevent further movement is to refresh. Also works with "A,S,D" and Q/E zoom. Note: While it's partially fixed, pressing the designated key whom stuck will cancel out the effect. If the user chose to keep it running then they can be annoying or unproductive as they want... In my case, I was about to perform my laundry chore at the time and wondering what was going on at G12. So I immediately want to try this trick if I were to be disconnected. - Tarbomb words are true through his speculation, I've manipulated the stuck movement along with having an object a top of the escape key. This is the trick I notably performed to mess around with the teleportation particles at town.
- Without the use the escape key, circling with either holding left or right along with pushing "w" forward with the menu placed will get the tank started.
- Or simply get the rotating key stuck to spin in a 360 rotation.
The condition for kicking idlers are- * Boot players that don't talk or move for 5 minutes ( Build 26)
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Post by screamylordsutch on Mar 18, 2013 14:53:49 GMT -5
Bug: (unsure if reproducible, happened to me, ZombiePirateJr said it had happened to him several times) dying with full shields (I was avenger, full 360 shields) with full HP (as in no HP bar showing) out of the middle of nowhere - the only enemies on screen were several tiles away, out of target range, and were minions.
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Post by gorigami on Mar 18, 2013 18:19:07 GMT -5
Strange Allotment of VP for leveling towns. So everyone knows how you get 1 vp for each 1k of shards you spend on a town. It either goes in your potential (for structures) or directly into your total (sometimes for towns). When putting shards into a town you get potential until is levels up, but the weird thing is that you get 20 potential (for instance) then it subtracts 40 potential and gives you 60 vp (so net gain of 40 for 40k shards). You end up with less potential, so after we finished this grid I decided to try this when I had only a little potential. Instead of the above happening, I got 5 vp and 35 potential vp for spending the same amount 40k. Both of these were from towns that I connected and discovered solo and did all of the levels myself. The second time I had +29 potential so it would be possible for the first scenario (-20 potential and +60 actual) to happen, but it did not, and all other factors other than my total potential and the size of the grid. This seems strange, and although maybe the process is supposed to be mysterious it felt inconsistent. Note: I did two towns in the first grid with different potential vp (the second with less potential from this process) and there was the same split, so there doesn't seem to be a direct ratio or something, which is part of my confusion.
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Post by gorigami on Mar 18, 2013 22:17:08 GMT -5
Just a comment: Connecting three cities says "connected three cities 150000". Just so you know it works . Might be nice to have a cool bonus for city combos.
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Post by hypevosa on Mar 19, 2013 8:36:26 GMT -5
Just a comment: Connecting three cities says "connected three cities 150000". Just so you know it works . Might be nice to have a cool bonus for city combos. It seems a little contrived to have players attempting to connect bunches of cities before finally connecting them to origin to get some bonus.
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Post by fettish on Mar 20, 2013 20:31:58 GMT -5
Hey devs, how is it possible to apply for an invite code? Im kinda bored with rotmg, and have taken a break from WOW... thanks!
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