fsm
Courageous Tester
Posts: 38
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Post by fsm on Mar 23, 2013 8:13:52 GMT -5
Odd bug today: My tank appeared outside my shield circle.
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Post by hypevosa on Mar 23, 2013 11:14:00 GMT -5
Last night I had 2 ocassions where I teleported, was safe in the center of town, and watched my health slowly get wittled away to nothing >_> I'm going to guess we just don't have a great server yet since we're in alpha testing.
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Post by rob on Mar 23, 2013 17:29:44 GMT -5
Odd bug today: My tank appeared outside my shield circle. I think this happens when you set the page zoom.
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fsm
Courageous Tester
Posts: 38
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Post by fsm on Mar 24, 2013 7:15:03 GMT -5
Yea, setting page zoom causes that bug. Also refreshing does not take care of that bug.
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Post by Duco on Mar 24, 2013 9:14:14 GMT -5
How to reproduce: have 3 lenses and get 2 lenses at a time. The one in the first slot was collected afterwards. The game counted the bugged lens twice: 1. When getting it. 2. When getting 4 more lenses (or 3, as in the picture).
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Post by tarbomb on Mar 24, 2013 22:33:17 GMT -5
I, and a few other people, seem to be getting a lot more client-side lag in this build than the previous one. 20fps is a normal occurrence now; in previous builds it was rare for me to drop below 30 or 40 fps.
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Post by mcfarvo on Mar 25, 2013 9:10:01 GMT -5
hawt, I will check this out with YARRRRR.
edit: nice! b43 is much improved over the first few builds I saw in September of last year. I feel like the grid is less disjointed when exploring, trailblazing, etc. The UI feels a bit more polished and the tanks seem very cool.
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sven
Intrepid Tester
Posts: 112
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Post by sven on Mar 25, 2013 19:47:40 GMT -5
Odd bug today: My tank appeared outside my shield circle. I think this happens when you set the page zoom. Indeed, to be specific, zoomed in. As well for zooming out causes graphical issues. Same goes for right-click and hit Zoom In. Causes uncoordinated screen display, dark screen with tank shielding. Grid12 doesn't adjust well to page-zoom or zooming in through right-click, is this intended? ________________________________________________________________________________________________ I enjoy having unlocked pop-up after purchasing a tank although the UNLOCKED message below the tank's name felt as if it's meant to be a used up in the wasted space. I get the idea it means unlocked as in playable but doesn't the tanks with highlights or non-silhouette give it away? Incorporation with augment stats would be splendid to have as it tracks how much progress the user making with upgrades. To save space from .5 percentage, the colored stat box will be half as it indicates to the current number. A whole colored stat box represents a flat number that isn't added .5%. ________________________________________________________________________________________________ And- I've done this while changing the page zoom (out) by slight, of course I didn't dawdle around the over-world where tutorial is a safest place to be. I can't help but to think of Etch A Sketch when playing with the cursor as a drawing tool. To erase is to toggle the page zoom. Impractical, short fun nonetheless. ________________________________________________________________________________________________ Oh I forgot to mention, I think there should be death penalty with triggers reset along with spawning back into the game like refresh. For further balancing if needed, refresh (F5) with full-health and triggers is already exploitable so taking the triggers away momentarily will discourage this effect, imo.
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fsm
Courageous Tester
Posts: 38
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Post by fsm on Mar 26, 2013 11:04:47 GMT -5
I dont think that the soft reset is very problematic. By the time you refresh and teleport back to where you were fighting you would of recovered all shields/hp and most of the abilities as well.
Small shard aquistion issue: I realize that the distance limit is there to prevent leaching, but Ive found myself waiting for shields to recharge and lost the drop when I did about half the damage to the structure. If you do a significant portion of the damage done to a target you should be able to get the loot.
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Post by hypevosa on Mar 26, 2013 11:35:33 GMT -5
The soft reset becomes a problem when we have enough people that you can refresh and instantly teleport back to your current location, cutting out 15-30 seconds of recovery for (mainly) abilities. There's no travel time when you can teleport to other players, so you really are cutting out your entire cooldown period if you refresh and teleport to one near your drill or whatever you're trying to kill.
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sven
Intrepid Tester
Posts: 112
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Post by sven on Mar 26, 2013 22:50:02 GMT -5
If there's influx of users joining in to G12 session, will there be an option to toggle player's presence messages? It's bothersome seeing users going in and out if there going for a soft reset method. In addition is there a way to preserve chat from being reset after death? Chat messages being wiped after completing objective is understandable along refresh, having the chat being empty upon death is similar to being reset with penalized prism level loss.
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Post by tarbomb on Mar 26, 2013 23:10:28 GMT -5
Drill stockades and annexes should be considered enemies preventing towns from leveling in their own right. The fact that they're not leads to weird stuff like this:
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fsm
Courageous Tester
Posts: 38
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Post by fsm on Mar 27, 2013 8:18:39 GMT -5
The soft reset becomes a problem when we have enough people that you can refresh and instantly teleport back to your current location, cutting out 15-30 seconds of recovery for (mainly) abilities. There's no travel time when you can teleport to other players, so you really are cutting out your entire cooldown period if you refresh and teleport to one near your drill or whatever you're trying to kill. Its not really exploitable when playing with others because when you refresh theres decent odds the drill or whatever your killing will be dead before your back, especially if multiple people are there. Now if your multiboxing (cough Tarbomb cough ) than it may be exploitable
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Post by tarbomb on Mar 27, 2013 11:33:52 GMT -5
The soft reset becomes a problem when we have enough people that you can refresh and instantly teleport back to your current location, cutting out 15-30 seconds of recovery for (mainly) abilities. There's no travel time when you can teleport to other players, so you really are cutting out your entire cooldown period if you refresh and teleport to one near your drill or whatever you're trying to kill. Its not really exploitable when playing with others because when you refresh theres decent odds the drill or whatever your killing will be dead before your back, especially if multiple people are there. Now if your multiboxing (cough Tarbomb cough ) than it may be exploitable There's no reason to exploit it if you're altboxing. If you're doing it right, you should have a fresh tank ready to go almost always, with at most a fifteen-second wait time to regenerate. And as Hype said, it's not really sensible to exploit it if you have team members present. That said, this is a problem (although not an urgent one) since if/when tougher enemies that don't go down so quickly are introduced, soft resets will become a problem.
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Post by tarbomb on Mar 27, 2013 20:16:47 GMT -5
Chat can disappear. I had just had a nexus death on Tarbomb, except after freezing the screen came back instead of freezing. Everything worked fine except the chat, which I couldn't see at all (although messages were being sent. In this screenshot there was text in the chatbox, but it didn't show up: This is what another player would have seen. Chat from the blank-chat tank shows up fine.
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