sven
Intrepid Tester
Posts: 112
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Post by sven on Apr 7, 2013 21:26:20 GMT -5
On Firefox browser, both client are immensely similar to each other. The account of deaths I've dealt with on test1 sometime freezes when hit by many lasers. After death the performance tends to get worsen.
What I begin to notice is that manipulating/ adjusting FPS will offset the entire performance causing the flash to be unresponsive as it was penalized...
Both are seen as DirectX9 (baseline constrained). Takes about 10 seconds for me to connect on either clients.
FPS capped G12 12-20/60 (Around no enemies) 8-13/60 (Battles)
Teleporting (Town) alters FPS [10-15/60] (G12 client)
FPS capped test1 15-21/60 (Around no enemies) 8-12/60 (Battles)
Zoom in or out rapidly alters FPS [7-11/60] (test1 client)
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Post by amitp on Apr 7, 2013 23:13:07 GMT -5
"Constrained" does not mean performance-limited; it means feature-limited. Grid12 doesn't use the additional features. To add to the confusion, as far as I can tell, "baseline constrained" from grid12 does not mean that your system is constrained. It only means that the game isn't using the additional features, and that your card supports what it needs. Instead, try the flash thingie on this page and see if it says your gpu supports both baseline and constrained, or if it only supports constrained, or if it supports neither.
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sven
Intrepid Tester
Posts: 112
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Post by sven on Apr 8, 2013 0:52:34 GMT -5
Yep, I got supported. Thanks for the clarification, amitp!
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Post by hypevosa on Apr 8, 2013 9:10:55 GMT -5
Yep, same here, thanks amitp!
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Post by tarbomb on Apr 8, 2013 11:28:23 GMT -5
Lately I've been encountering a lot of enemy loading lag - often enemies don't show up on my screen until 1-2 seconds after I see the tiles, possibly a result of the server changes.
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