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Post by rob on Apr 29, 2013 20:43:44 GMT -5
No giving is an issue. Perhaps we could allow coins to be given to other players, but with the normal trading tax. Gifting money could be like buying a null item. On the other hand, if you can reliably and easily transfer in-game wealth to others, then grey-market RMT becomes much easier.
I agree that not having to haggle over item prices removes one way for players to interact, but I wouldn't say it's the same as "no player interaction".
One of the things that's got me excited about this model is that you buy items from your fellow players, not from Jetbolt. If you are awesome at finding items in the world, you profit from the buyers because you'll get the coins they spend.
If this model fails, we can always fall back to a traditional item shop and more familiar trading and item gifting models. But I'd like to try the new thing first.
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Post by tarbomb on Apr 29, 2013 20:57:27 GMT -5
Is it?
Giving encourages keeping mules and altboxing for profit, to say nothing about RWT. And, with drops being shared among all local players, I feel that it's not really necessary: "normal" items are easily enough acquired by going out and joining a train, and rare items are unlikely to be given away anyway.
This is one type of interaction I'll be glad to not see.
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Post by hypevosa on Apr 30, 2013 1:45:43 GMT -5
I have to agree, since everyone in a group gets a drop there's no need for giving, just players learning how to survive with others at certain enemies.
I'm honestly good for no more haggling, if someone wants the haggle, they should send a PM then.
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