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Post by tarbomb on May 28, 2013 11:42:24 GMT -5
Here's another thread of minor ideas that wouldn't warrant their own threads and don't relate to a single build enough to be posted in the build-specific thread. Interface stuff- Mute button on login screen
- Volume control: Sometimes I want to listen to the pew-pew sounds when I'm listening to a song on Youtube. Unfortunately, when the song is soft, the pew-pew sound will completely overpower the music (since YT, unlike VLC, doesn't allow you to push volume past 100%).
- Customizable controls: As a dvorak user WASD is useless to me, and zxc are on the wrong side of the keyboard. Allow me to use the ,AOE keys please?
- Draggable minimap: With the map as large as it is now, when I'm on one side of the map, I can't see what's going on at the other side of the map by zooming out, since cities disappear when I zoom out enough to see them.
I can't see everything.
I can't see anything.
- Blink forward and blink backwards icons are still the same!
- Chat messages should disappear individually, rather than the entire chat window: grid12.proboards.com/index.cgi?action=gotopost&board=general&thread=172&post=1656
- Server messages should appear in a different color to prevent people named "Server" from impersonating it.
- Inventory layout can be improved: Either the inventory is meant to be used when you're in battle, or it's not. In the first case, it should be made to appear at the top or bottom in order to be less distracting than something in the center. In the second case, it should be restricted to towns only, and the whole screen should be used to allow for more items to appear on the screen at once.
- Idle connection closed should boot me to the intro screen, so I can play again by hitting a button rather than refreshing.
- We need password reset functionality.
Gameplay stuff- Silver is UP: Have you seen anyone who has any other tank use it? The single turret is a huge weakness since it's easily distracted by minions, and this makes the newbie experience worse than it would be if, say, mustang were the starting tank. A lightning gun should be added to the silver.
- Hercules is boring to play: With its thick shields and massive hull armor I'd stop short at calling it underpowered, but it's terribly boring to play due to it's abysmal DPS. The bomb recharge time should be decreased significantly.
- Loot drops should be obtainable by damage: This is especially an issue when I'm sniping a convoy in an ionic region with a hornet. Often I don't even get loot. Anyone who does 5% damage or is within the radius should qualify.
- Convoy path should be based on cleared space, not explored space. Convoys are impossible to kill if they don't cross cleared space.
- A /pause command should be added so convoys don't kill AFKers.
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Post by Duco on May 28, 2013 12:01:13 GMT -5
Even better: convoys hop from town to town, changing its route at every town it passes. This also makes its role as AFK player killer even worse, hehe.
PS: It was suggested by somebody else, I just wanted to post it here.
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Post by tarbomb on May 28, 2013 12:08:52 GMT -5
Even better: convoys hop from town to town, changing its route at every town it passes. This also makes its role as AFK player killer even worse, hehe. You evil bastard. /pause suggestion added to OP on behalf of the AFK lobby.
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Post by quicklite on May 28, 2013 13:53:50 GMT -5
About convoys: Looking at rob and tim's Roadmap, in a few builds time convoys will technically be programmed to visit a few towns that aren't Origin in its travel path (although this is constantly being moved back, I'm hoping we'll get to see it after the market is released). That'll make the whole AFK thing easier, because if you AFK in Origin, the convoy will (probably) avoid you. I'm still game for adding a /pause function. Sure, it's a rip-off of realm, but a much needed ripoff.
As for all the interface stuff: Agreed, plain and simple.
As for the silver: I feel a bit uneasy about buffing this thing too much. After all, it is the beginner tank, you are kinda supposed to progress off it, and it does have insta-health, insta-shield, and cloak triggers, giving people who aren't stupid or lewt hungry a practically invincible tank. But I do agree that the easily confused, single-targetting gun is pretty darn alienating for newbies, and is a pain in the ass (though it fits the corsair, because imo it effectively balances the corsair ^^) for someone not used to grid. So I'd say add a small lightning gun or a few mini guns, giving it some multi-target capability, but nerf the main gun a little, so that the darned thing can stay a starter tank, albeit nicer to use.
For the Hercules, just half (or at least close-to-half >_>) the cooldown rate for triggers 1 and 4, and maybe buff trigger 1 a bit. That way, while the Hercules doesn't really do much in terms of actually hurting stuff with its gun, its thick hull allows it to position itself for its bombs to deal maximum damage, making it the 'bombing run' tank that it damned well should be.
As for loot drops, in the loot drop thread I wrote this idea with the help of Ood and gingerbear. Basically, there are 3 qualifications to get a drop. You need to complete at least 2 of these. The 3 are:
1. Be within range when the enemy is killed. 2. Be damaging the enemy for a set period of time (say 10 secs at max?) 3. Deal a % of total damage to enemy (A somewhat high (but not too high) % to discourage multibox).
That should give enough flexibility to discourage the 'rush and dps' style of play that plagues realm, allowing people to play support classes and still get loot.
And I'm done XD
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Post by Guest on May 28, 2013 19:35:48 GMT -5
As for loot drops, in the loot drop thread I wrote this idea with the help of Ood and gingerbear. Basically, there are 3 qualifications to get a drop. You need to complete at least 2 of these. The 3 are: 1. Be within range when the enemy is killed. 2. Be damaging the enemy for a set period of time (say 10 secs at max?) 3. Deal a % of total damage to enemy (A somewhat high (but not too high) % to discourage multibox). That should give enough flexibility to discourage the 'rush and dps' style of play that plagues realm, allowing people to play support classes and still get loot. It's a nice idea, but meeting only one of the requirements should be enough. Remember, we want LESS people losing loot for bs reasons! :)
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Post by tarbomb on May 28, 2013 21:45:58 GMT -5
Agreed with 0. Plentiful loot is one of the keys of the game and the main factor that allows the single battlefront to work (otherwise more powerful players would be able to hog the loot) so it should be as easy as possible to qualify for loot.
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Post by hypevosa on May 29, 2013 6:20:08 GMT -5
Agreed with tarbombs on all accounts.
My simple suggestion for the silver is to give it a little mini cannon that spins around and fires at insane rates for small damage, with a small debuff to the main cannon.
I agree that the silver should be an enjoyable tank to use until the player unlocks more to play with, if the game gimps you early on it may be enough to make you just drop it all together.
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Post by gingerbear on May 29, 2013 7:49:28 GMT -5
My simple suggestion for the silver is to give it a little mini cannon that spins around and fires at insane rates for small damage, with a small debuff to the main cannon. Now I can't stop imagining a wee little gun in the rear turning left and right and shooting all the time like some kid with ADHD...
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Post by quicklite on May 29, 2013 7:58:23 GMT -5
My simple suggestion for the silver is to give it a little mini cannon that spins around and fires at insane rates for small damage, with a small debuff to the main cannon. Now I can't stop imagining a wee little gun in the rear turning left and right and shooting all the time like some kid with ADHD... As hilarious as that is, isn't that what the predator has already got? Tbh it would be weird to directly copy it...so why not give the silver 2 tiny guns that do that, just for giggles? XD
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Post by hypevosa on May 29, 2013 9:06:50 GMT -5
Now I can't stop imagining a wee little gun in the rear turning left and right and shooting all the time like some kid with ADHD... As hilarious as that is, isn't that what the predator has already got? Tbh it would be weird to directly copy it...so why not give the silver 2 tiny guns that do that, just for giggles? XD mustang is 3 guns, that's why I just had one.
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Post by Ood on May 29, 2013 9:35:15 GMT -5
Please don't twist my loot drop qualifications... 1 of 3 is necessary, not 2.
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Post by quicklite on May 29, 2013 9:36:55 GMT -5
Huh, oh yeah....okay, this may sound a wee bit over-the-top, but it might be cool to have three small guns, one to the left, right, and back of the silver. If that sound too much like a phantom, you could always have the left and right facing guns be only able to shoot stuff in front of them, the rear gun only able to shoot enemies behind them, and then the silver's main gun (without the two small guns attached to it, just to make it more balanced and the corsair more unique), can shoot 360 degrees?
That would be a tank that would actually be pretty fun to use.
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Post by gingerbear on May 29, 2013 11:48:23 GMT -5
Or you could make a tank that has minor turrets attached to its main turret! They could move in like 45° from their starting position, but this area would always change as the main turret is rotating... (kind of like if you had miniguns in your earrings. If you turn your head, your miniguns would turn too...)
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Post by quicklite on May 29, 2013 13:10:28 GMT -5
Isn't that kinda exactly what the silver currently is, just with some extra rotational capabilities?
...I guess I could see that working, though I feel like if they are still being moved by the main gun, they will usually end up getting distracted and having the same weird targetting patterns like the main gun, and although it will come in handy in a few situations, the side guns will just usually target the same thing that the main gun does, simply because of shared targetting (closest), and shared rotation, even if some independent rotation still exists.
What I tried to fix in my idea above (the 3 gun one) is that although the basic mechanic of the main gun still exists, you have something doing some damage, even if it isn't massive damage, to the stuff in front and behind you, without the annoying distractions and incapabilities of engaging multiple targets. Again, I'm not saying that no tanks should have this (after all, this style of turret and tank works like a charm for the corsair), but the silver, the beginner tank meant to ease the player into the game, should play like that and not have the extra annoyances that could potentially turn newbies away from the game, even if it has to be exchanged for lower dps. A little like realm; the wizard was the first class in the game, because it had great damage potential, and the staff is a very useful weapon for newbies (damage + range), meaning that the game was easier for people new to the game while retaining the benefits of moving onto other classes.
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Post by hypevosa on May 29, 2013 18:05:49 GMT -5
the 4 gun configuration reminds me alot of the pegasus, even if the side guns aren't healers.
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