Articuno
Brave Tester
Secretly Pidgeot
Posts: 2
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Post by Articuno on Jun 15, 2013 21:49:36 GMT -5
If you click on one of the buy/sell buttons (I'm talking about the green/red coin icons on the left, the ones above your inventory icon) while hovering your mouse over a city building, the tooltip from the building will stay up until you close the sell/buy window and mouseover another building.
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Post by Kelsoo on Jun 16, 2013 1:35:08 GMT -5
When you die your Prisms don't update until after you get another Pulch it seems.
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Post by gingerbear on Jun 16, 2013 18:21:42 GMT -5
Freezing out at Super Tanks and Drills is still a common occurence, at least for me. Here is a screenshot I was able to make with pressing printscreen madly:
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Post by hypevosa on Jun 16, 2013 19:34:36 GMT -5
super tanks need a lag reduction - if you accidentally summon 2 groups of little crosses you're almost guaranteed a lag-out
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Post by Kelsoo on Jun 16, 2013 21:05:57 GMT -5
Everyone seems to be experiencing major lag, so far I have never lagged out unless I had my Mem way to high, in which case I just reset my browser.
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Post by tarbomb on Jun 18, 2013 1:04:04 GMT -5
The new convoy mechanics are nice, but 250 kills to game end feels unsatisfying. At the beginning, convoy kills are few and far between. As more areas are cleared and towns are discovered, the game speeds up dramatically... and is reset at the best point it reaches. Endgame, while inevitable, feels unsatisfying, and the emphasis on when you should be on for optimum efficiency feels unfair.
The new convoy is great! It's the first convoy to not be smashed to pieces in seconds by a team of avengers. It really emphasizes the weakness of mouse control, though - moving backwards while not causing the tank to turn around is a bit tricky. As for the keyboard: as a dvorak user, I really hope customizable controls come soon.
Selling works. There's a flaw, though - it's really easy to transfer items between accounts due to the ability to act on items that are not the lowest price. That way I can price something with a unique number and then buy that item on another account; this makes RWT possible.
Also, watchtower traps should appear above facilities, not below them. Having your tank die from under you without being able to see the trap is not pleasant.
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Post by Kelsoo on Jun 18, 2013 23:48:28 GMT -5
I agree with Tar, there really is no Endgame yet, and the current feels rather unsatisfying. The game speeds up incredibly fast and then just.. nothing. It all feels rather quick and unsatisfying at the end.
Convoys have a nice variety and with about 2 or 3 people you can take all three mains down with a fair amount of time. But when you get any more (Very rare ATM) they get torn to shreds, although there still is a danger if your careless.
The rest of it is all about clearing, and at the moment it seems no one really bothers to clear. Whether it is lack of motivation or just people who have already maxed and are just waiting for convoys, IE only wanting to do the most rewarding parts of the game.
Everything works fine, but no one wants to help clear for the most part, making the game take an extreme amount of time to start gaining pace in which then it rapidly accelerates. Maxing is nice and easy and feels pretty satisfying along with gaining pulches.
I am eager to see a wider variety of enemy types to learn about, and the increase of players along with even more endgame.
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Post by hypevosa on Jun 19, 2013 6:25:00 GMT -5
I think the lack of endgame is why I've kind of stopped playing unless a new build is up in honesty.
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