zub
Courageous Tester
Posts: 42
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Post by zub on Jul 1, 2013 13:36:15 GMT -5
You don't lack speed boost. Also, when clearing or killing convoys, 2 people have such a big advantage over single individual, why should scouting be any different, it's a co-mob game.
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Post by amitp on Jul 1, 2013 14:05:15 GMT -5
Healing at origin? I like it. We can call it a fountain.
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raidonx
Very Brave Tester
Posts: 10
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Post by raidonx on Jul 1, 2013 14:10:07 GMT -5
Shield+HP healing? I was thinking cooldown resets but that seems a bit excessive.
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Post by Ood on Jul 1, 2013 16:49:05 GMT -5
Just give all towns an 'aura'. Heal roughly equivalent to rate of herc trigger 3. No need for shield regens.
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Post by tarbomb on Jul 1, 2013 19:06:23 GMT -5
@zub: Sorry, had a brainfart. I meant to say blink (gets you over twindrills and the like). @amit: It should be called a Continuous-Flow Dihydrogen-Oxide Replenishment System to keep up with the theme. Ood/raidon: agreed on no shield regen. HP regen should be enough. Also, when switching tanks when you have >70% shields, the new tank should have full shields.
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Post by hypevosa on Jul 1, 2013 21:26:45 GMT -5
Agreed on all counts
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Post by Duco on Jul 3, 2013 6:49:30 GMT -5
Am I the only one here that doesn't have the Paladin yet?
I gotta get playing grid and get it!
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Post by hypevosa on Jul 3, 2013 8:45:35 GMT -5
I noticed on the roadmap the healgun is getting a nerf, may I ask that we nerf the healing to 1/6 its current level but also double its fire rate so that healing groups is more viable? Right now the paladin's heal is so slow it's only great when there's a gang of paladins or if you have a single partner, as the gun is too slow to really help more than one other person.
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