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Post by Ood on Aug 26, 2013 18:13:10 GMT -5
Thing is... 500 convoy kills, and only 50 available on each route means the map will have to be bigger than it was when Rob declared victory today in order for a natural victory to occur.
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Post by gingerbear on Aug 27, 2013 7:17:57 GMT -5
Well, I think it is still a good goal to keep. Now imagine a lot more people playing for it. All the team has to do, is to optimize the code so it can accomodate the player(masse)s for it. Occassional reset when it gets out of hand is OK, but at least they always get a feedback when things become unplayable - so they are motivated in that part. Limit could be set to a lower number too temporarily, though.
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kable
Very Brave Tester
Humble Soldier
Posts: 18
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Post by kable on Aug 27, 2013 17:01:17 GMT -5
gingerbear: Well that's another thing to consider. Geez, there must be a lot of sides to consider when thinking about reducing lag. :/
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Post by masterkush on Aug 27, 2013 22:20:46 GMT -5
where i can get a code to play ! please !!
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Post by Ood on Aug 28, 2013 8:18:23 GMT -5
where i can get a code to play ! please !! There are 3 threads for invite codes, two of which you have posted in. Why are you spamming here? Your other options are to show that you want to join the IRC community (by chatting frequently there) and you will almost certainly be given a code by someone there. On the build: I am already starting to lag a bit on this new map, which is only ~21 regions at the time of this post. I hope those map optimizations are really good.
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