linkshot
Intrepid Tester
Always go fast.
Posts: 102
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Post by linkshot on Sept 29, 2012 15:27:02 GMT -5
Oh god Mute I'm laughing so much over here.
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sven
Intrepid Tester
Posts: 112
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Post by sven on Sept 29, 2012 18:28:54 GMT -5
Bug Report regarding to control's consistency - Whichever a user Toggle starfield background off, will reset if they were to either die or change server via tutorial.
- Also the last control setting "c" is not stored except camera 1, default.
- When changing server to tutorial with any class other than Silver will be change to Silver. In the starting point of tutorial area, the command /drive <class> is accessible. As the user progresses through a series of upgrade, the vehicle will change back to default Silver.
There are a few tidbits that I find bothersome, speaking of interfaces. - /classes doesn't share the same format of listing as /who.
- After pressing the enter key to chat I would want to-
(1) chat with a fellow user. (2) change setting like music, control, etc... (3) probably pressed a key by accidentally. A person play-style can be indecisive when choosing these options. It's just that "Hit the return key to activate chat. Type your message, then hit return to send it." to exit the chatbox, simply hit the enter/ return key even though I prefer to click away leaving the chatbox untouched. Which means I can change settings without ever worrying about inputting message while changing settings at the same time.
- Hold shift to ? is one of the methods to open a chatbox/ message due to shortcut command which I find / to be extremely convenient.
- The font text, capital "i" or lowercase "L" may lead to an minor issue of impersonation, the font seems so similar to one another.
Likening the improvements/ update!
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remm
Courageous Tester
Posts: 39
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Post by remm on Sept 30, 2012 4:04:16 GMT -5
I'm not sure if this was intended, but the rate of damage on the Hurricane is not enough to kill a Super Tank, or its Cross Building, or its Drones. The heal rate of those enemies means that even for a Cobra at this early stage, you have to fire nearly twice the number of shots as you would have to fire if they did not heal.
Has anyone been able to figure out why sometimes pressing buttons on the keyboard doesn't work? This is most noticeable when I'm trying to chat, and Enter doesn't work. The effect is almost like the game window lost focus, and so I have to click on the game screen again in order for the chat button to work again.
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linkshot
Intrepid Tester
Always go fast.
Posts: 102
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Post by linkshot on Sept 30, 2012 7:39:11 GMT -5
I figured that's exactly what it was, remm. Just a background program.
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hgking
Brave Tester
Always go left.
Posts: 6
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Post by hgking on Sept 30, 2012 11:21:41 GMT -5
I don't run any background programs while playing, and this still happens.
I'll pay more attention to see if I'm just occasionally clicking outside of the game frame though.
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Post by rob on Sept 30, 2012 12:09:05 GMT -5
The keyboard focus thing happens to me too. It's probably a bug in our client but we haven't tried to track it down yet.
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sven
Intrepid Tester
Posts: 112
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Post by sven on Sept 30, 2012 12:53:52 GMT -5
Minimal gripes- When tanks likes Scorpion, Cobra, and Spectre are stopped within range of the enemy but faced in a opposite 90 or 180 degree angle of range where the tanks can't aim/ shoot, I feel as if the adjustment of how these tanks facing should be auto at the enemy's direction when halted. That way dragging the angle won't be much a chore and damage can be dealt to the opposing force thus saving time.
- The sounds effect of making contact with the green healing ring of gfort sounds destructively damaging than a soothing mend.
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remm
Courageous Tester
Posts: 39
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Post by remm on Oct 1, 2012 0:33:35 GMT -5
I don't support the tank automatically turning to fire when stationary. Too overpowered. What's next, auto-drive too? No, we should be giving the player more control, and less of the option to walk away from their computer and still be killing everything.
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Post by elrondel on Oct 1, 2012 6:55:08 GMT -5
Agreed. I think that the manual control adds a bit of difficulty into the game. Third camera angle is good enough for my ability to "turn while stationary". Agreed with sven's second point, though. It would be cool to get a "healing" sound with it if it sticks around much longer
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Post by rob on Oct 1, 2012 9:40:38 GMT -5
I put in a server patch for the gfort bug. It was related to the red/green boxes showing up at origin. Some were getting spawned so far out that they had a massive range bonus, which blew up the target-finding code. Please fight gforts with extreme prejudice, and let me know if you see any more server crashes.
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Post by sarune on Oct 1, 2012 15:45:39 GMT -5
I keep trying to play and check things out but the game seems to not like me anymore. In particular I have lost my user info 2 since the last re-build. Bug?
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linkshot
Intrepid Tester
Always go fast.
Posts: 102
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Post by linkshot on Oct 1, 2012 19:55:40 GMT -5
Server seems to handle about 10 GForts activated to 6 mines. Pretty swanky.
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Post by frogboffin on Oct 1, 2012 21:16:35 GMT -5
I did find that the server seemed to reset the Gforts and remove the mines as you were further away. What would happen if a group of people were to activate even more Gforts?
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remm
Courageous Tester
Posts: 39
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Post by remm on Oct 2, 2012 4:02:09 GMT -5
I looked around for a ring of four Gforts just so I could trigger them simultaneously. The result? Lag. Normally it stays at 60 FPS for me, but for brief moments it did drop below 10. Look at the performance stats, and there's a lot of variability there. Bug. With the Spectre, I can one-hit the minor tanks. However, I often fire two shots at each of them, despite my gun dealing damage instantaneously. And another minor bug: While they are on the ground as loot, Gridshards and Prisms have blank tooltips. ---- Edit, some more things. I remember Rob telling me that buildings could degrade down past their level-up point and still be at that higher level. But today back at Origin, I came across maybe five Labs all with 100-150 gridshards less than 4500, and were all level 2 in size. So either someone went to the effort of leveling nearly every Lab at Origin to just below level 3, or the buildings degraded and became level 2. What then happens to the pre victory points that you get for leveling up any building? Does the builder lose points? And for shits and giggles, I put a solid block of 200k gridshards into the town of Necktar, so now it's only 40k from being a size 6.
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Post by stupidity on Oct 2, 2012 9:32:45 GMT -5
I made a level 6 town last week. After that point, there were more than 100k gridshards between one level and the next. Did the same thing with some buildings to see if I could find a max, and decided against it.
I can't tell if there is a hard cap for the level of towns and buildings (I would've assumed yes for the buildings, since they have to have a graphic change each time), but leveling past 6 is bordering on the ridiculous for normal play.
My feeling is that anything over level 4 for either is past the point of diminishing returns.
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