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Post by rob on Dec 11, 2013 14:26:33 GMT -5
Hello Brave Testers!
Tim and I just pushed build 79. Changes include:
* Make missile collision use the convex hull of both the player and the missile * Make patrol icons and compass indicators orange * Attempt to smooth out missile jitter * Draw player icons in black if they can't be teleported to * Add weapons, redoubts and loot for Electrocutor * Slightly buff DPS of Mustang, Wolverine, Wildfire, Viking, Fury * Slightly nerf DPS of Trailblazer * Replace Viking leap with a bomb
We spent some time working on missiles this week: improving the collision detection, making them less jittery, and putting more of them into the game. The Electrocutor has a lot of them now, but it's still really easy to kill. We'll probably work on him more later.
We added an indicator for the teleport restrictions. Let us know it it's making sense. The other option is a red circle on the map which shows where you can't go.
Thanks for playing!
Rob
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Post by Crunch on Dec 11, 2013 15:10:42 GMT -5
Issue with current teleport system: Player is unable to teleport back to a town if other player's markers cover up the town icon while in the 20 second cooldown window.
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Post by Justin on Dec 11, 2013 20:56:59 GMT -5
Whaaat, a viking buff? Can't wait to try it.
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mom
Brave Tester
Posts: 8
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Build 79
Dec 12, 2013 0:56:30 GMT -5
via mobile
Post by mom on Dec 12, 2013 0:56:30 GMT -5
My thoughts so far.
I am finding the teleportation delay to be too long, maybe shed 1 second of the tele cool down. The red tank icon is helpful rather then not knowing when a teleport is available. Lastly what crunch said.
There is a town levelling glitch where if you connect a town it says "Town connected" but you have to level an entire different town for the fresh one to show up as connected.
I noticed something where I teleported from a group of people near origin to a city lvl1. But I ended up trapped inside a wall. I don't know if this is a bug with the current build but it is just something I noticed.
Suggestions (probably shouldn't even consider them I am a newb)
Convoy routes are completely random but I suggest that we keep one garunteed convoy route to spawn in the first region. This way it is easier to clear out a space around the route more earlier in a new generation of map.
Note. I am very very new to this game so expect me to say things which you might consider stupid.
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Post by Crunch on Dec 12, 2013 11:45:14 GMT -5
I really like the missile collisions. They look great, it was certainly worth the effort. Also, they're completely smooth for me now, so it looks like the jitter issue has been solved as well.
Do the DPS buffs/nerfs affect triggers or just the standard weapons?
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Post by Kelsoo on Dec 12, 2013 19:45:19 GMT -5
I have no idea what is happening with this build. It seems to dislike my PC alot, I have been getting simply terrible rubberbanding and strange frame drops down to 11 and back to 40, as well as DC'ing and the likes.
While fighting a patrol the game randomly seemed to send me to Orgin and is now black screening/ not loading.
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Post by Crunch on Dec 13, 2013 1:53:22 GMT -5
I can back Kelsoo up, as I was experiencing some decent lag at the same time. I refreshed because I thought it was my flash player, but the lag didn't go away. About 15 minutes later we spawned two overlapping subcoms in a maze region. We had just killed the x35 when a patrol attacked us. The game crashed when the second wave of minions spawned.
Also, not lag related but still very odd: The aforementioned, 2nd subcom was a T60 before the crash, but when the game came back up it was an ORB-13. I wouldn't really call it a bug, but it was surprising.
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Post by tarbomb on Dec 17, 2013 11:31:01 GMT -5
Phantom seems to render rather strangely at times. CyberBaka's phantom seemed as if its turret was randomly oscillating between how it should look and the folded up state seen in the screenshot. The other two phantoms in the pic did not have this.
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tribow
Gallant Tester
I'm write lore, AND IM FUNNY!
Posts: 77
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Build 79
Dec 17, 2013 11:36:40 GMT -5
via mobile
Post by tribow on Dec 17, 2013 11:36:40 GMT -5
That looks so cool...
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Post by tim on Dec 17, 2013 12:49:01 GMT -5
Phantom seems to render rather strangely at times. CyberBaka's phantom seemed as if its turret was randomly oscillating between how it should look and the folded up state seen in the screenshot. The other two phantoms in the pic did not have this. If you know, did the other Phantom (Lachdanan) see this as well, or just you?
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Post by amitp on Dec 17, 2013 14:14:09 GMT -5
OtherPhantom looks cool!
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Post by tarbomb on Dec 17, 2013 21:55:47 GMT -5
If you know, did the other Phantom (Lachdanan) see this as well, or just you? When I mentioned it he said it was some sort of thing that he sometimes saw when the person stayed still for a while. Unfortunately I did not think to ask him whether he was seeing it right at that moment. Perhaps this is the age-old spinning turret bug again?
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Post by Duco on Dec 18, 2013 8:22:40 GMT -5
Disarming a drill is very difficult. My hurricane's third trigger appears to have no effect on it at all.
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Post by Duco on Dec 18, 2013 8:50:46 GMT -5
Just saw the roadmap. Will the scorpion be the way it was before?
I also saw the old tanks are not on the viewer anymore, why?
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Post by Hock Space on Dec 18, 2013 15:51:52 GMT -5
I think the phantom looks cool like that.
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