zub
Courageous Tester
Posts: 42
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Post by zub on Feb 10, 2014 8:12:45 GMT -5
Wilderness background tiles are too regular. It's difficult to distinguish them from enemies or projectiles. Same problem with their color, basically every enemy is either red or yellow, so it all blends together.
Lifeforms are annoying when fighting region bosses, especially zeta. It just adds to the confusion.
I like games that are easy on my eyes, like no flashing of my whole screen or foreground object easily recognizable from background. I always hated white demons and their bullets on snow-covered mountains in realm.
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delsy
Courageous Tester
Posts: 49
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Build 85
Feb 10, 2014 20:50:31 GMT -5
via mobile
Post by delsy on Feb 10, 2014 20:50:31 GMT -5
hey guys, in Reading of the "grid12 for dummies I notice that in the teleportation section it reads that "teleportation has no cooldown as well" but I have noticed that when you escape to origin, you have to wait several seconds before you can return to where you were. Is this not a cooldown time then? Travel between cities has no cooldown, but you can't /goto a player in a region you recently left.
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Post by tarbomb on Feb 11, 2014 13:44:31 GMT -5
Bug report: GridEye seems to be rather flaky at detecting who's on. I could get stats for players not listed here if I typed their names in, but their names just wouldn't show in the list.
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Post by rob on Feb 11, 2014 15:53:37 GMT -5
I think I just fixed this yesterday; check again in build 86.
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Post by fire on Feb 11, 2014 18:49:15 GMT -5
gyazo.com/7db796c92abf4dc1c8ee9df3d78c035dthis happened after I died, and clicked on the store afterwards. when i tried to leave the store i couldn't see anything but blackness + some remains of the store menu. I could click on other menus and bring them up but they would never fully go away. Was fixed after i relogged. Have not been able to recreate, but if I manage to will make another post.
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