Today I had an enemy tank drive into me, and shunt me *sideways*. I'm a tank, not a person.
Here's a screenshot of a successful invisibility cloak.
The downside is that the enemies still see you, and you will get one-shotted by even the most basic enemy, regardless of shields. Also, switching tanks removes the appearance of the invisibility, but the one-shot-to-kill still stands.
Any ideas on what would cause this nasty patch to appear at spawn?
And adding onto what kakugo put there, leveling buildings is tedious. I much prefer to level towns up, because it happens much quicker. It's so bad that the incentive to level buildings is not really there. It can take 15 minutes or to distribute ~100000 gridshards around a set of buildings
And possibly an exploit you may wish to change: To level up a dangerous town under heavy fire, just park on the town socket and keep switching tanks. You continuously deposit shards in, and gain your shields/health back after each switch.
I tried replicating from travel distance without getting killed and I succeed by tempering the fps at a lowest point to achieve invincibility. Subject view: i.imgur.com/xPDzF.png Experiment view: i.imgur.com/6cSKt.png To increase movement to a further distance, I slightly raise the fps just a bit and quickly revert back to it's lowest point to avert from death. Another attempt: i.imgur.com/qWOvB.png
While the user set their fps to 0.01, they can't be detected by enemies therefore making them invincible? Anyone who teleported to this person may suffer from instant death depending on far they traveled. Can be troublesome if this type of person brought pain by afk in the bufflands and hurting curious cats who're playing and want to explore further. i.imgur.com/5dJBm.png
___________________________________ Another Bug Reports ___________________________________
While depositing gridshards, I can't change to a tank that's overlapping the selection. i.imgur.com/57dm7.png
After discovering a new town, I found a lone cross build without a Super Tank. Having mixed reactions of relief or disturbance, it seems out of place when spawned, I assume. i.imgur.com/0zJun.png
I couldn't view the enemy HP/ tooltips starting from this zoom point which can be inconvenient. (imo) At least when necessary. i.imgur.com/fkUkp.png
Another town found and an enemy that has a HP exceeding than average. No aura was shown, borderline between lowlands to midlands. i.imgur.com/FTOlM.png
Recently there's a trick for tank repositioning before teleporting, so by time I drag the tank's center and point to the town on the lower left corner it wouldn't teleport. (Hold, drag position, point to the town where the chat-box overlaps, and release) Due to the chat box interface along with resonators stats if the town was near them. (bit hindrance) i.imgur.com/OjV8e.png
___________________________________ Lag Produce (Self, not fps related) ___________________________________
Cobra was the only tank that lags when I zoomed all the in while battling opposing forces. i.imgur.com/Xwsyx.png
Zoomed all the way out and teleport through towns can cause momentarily freeze. Point and click to towns may not work because the town icons are cluttered together, /tele effective method. i.imgur.com/2SVIG.png