For me the tutorial took a little too long to get into the good stuff - I enjoying killing the targets and enemies, but just before it got to that part I could feel my attention waning.
I wasn't clear on what the different coloured blocks on the ground signified during the tutorial.
Ok, post tutorial... I have to say I was completely lost on what I had to do; after such strong guidance during the tutorial I felt a little bit abandoned. I spent about 5 mins travelling around the map, trying to find things to do but I was unable to find any enemies or trigger anything to happen.
Graphically, its interesting but very, very abstract - there is quite a lot of visual noise in the floor of the map which means you really have to concentrate at first to figure out what's what, so to speak.
Re-reading this it sounds very negative; I know first hand it can be daunting when get a bunch of feedback like this - strange to be on the other end of it for once!
The good stuff: killing the enemies in the tutorial felt satisfying and I liked the way I levelled up by attaining shields and what not.
Thanks for trying out Grid 12! Your experience is a clear and well-deserved indictment of how the game teaches newbies to play. Thank you!
There are plenty of enemies to shoot, but they are outside the borders of the cities. My guess is that you spawned in the middle of a very big city, wandered around it for a while and gave up. Clearly, the game should not allow this to happen to anyone, but since the game rules are changing so rapidly, we haven't been bothering to install much new-player guidance.
If you care to, give the game another try, say after the next build, but during a time when North Americans are awake. Other players can guide you to the "good stuff" and explain more of how the game works.