|
Post by rob on Dec 1, 2012 10:56:23 GMT -5
The game went bonkers on me. Fixed now. The set of frontier points was so big that it was overflowing our maximum message size. I broke that message up into pieces. Thanks for the report! Rob
|
|
|
Post by frogboffin on Dec 1, 2012 11:25:07 GMT -5
Logged on and teleported straight away only to find a ghost of myself at origin.
|
|
sven
Intrepid Tester
Posts: 112
|
Post by sven on Dec 1, 2012 22:23:31 GMT -5
I want to take back convenient teleportation device remark, since I managed to try a scenario where it takes time to connect to a new constructed path. I've done this solo, no one was around at the time when I was online. :\ The tank I used throughout path construction was Hornet. Mostly to sweep up the destruction of Enemy Buildings and Enemy Cross Buildings. I completely avoid Drills, Grid, and Watchtower speed up pace without confrontation. While using the Hornet, it can kill up to 4 Enemy Buildings at best without stopping for health/ shield regen. Repair Crystals are indeed useful while traveling afar saves time! Eva to Einstein (15 minutes) I've died a few times without thinking to stop for regen. because I was rushed... I was sort of impatient at the time. Glad I managed to succeed. Einstein to Midway Kama (30 minutes) After few encounter of Drill Stations which sort of did threw me of course, it's worth it! It sort of taught me to be inventive of creating a pit stop to ensure absolute regen. instead of teleporting to a town. Other method of regen. is to back away from the minions and remain in the clear path so it can heal. While both methods seems like a time consuming process it beats dying and driving all the way if the user comes unprepared with the amount of Repair Crystal that is. Couple deaths occurred due to my reckless persistence. *tear Midway Kama to Kama Outpost (15-20 minutes) No encounter with the Drill Station is guaranteed for clean finished. I did not die this time, kept a chain of 4 Enemy Building killing streak. Along with Enemy Cross Building thus ignoring Super Tanks and Drone. Total Run: Over an hour I think the time can be greatly induce if any assisted help are available. Also during my times with Trailblazer, it has potential for various of roles. Along the lines with volunteer anchor for areas that can't be teleported as checkpoint, although it isn't a much fun but convenient for depositing shards if there's no enemies around. Will there be plans for Drill Stations to be highlighted by their location? It would help speed up the process of accomplishing the game than just exploring, while it seems adventurous. I think of it as a forgotten aspect that needs to be recognized. I hope this report helps.
|
|
sven
Intrepid Tester
Posts: 112
|
Post by sven on Dec 2, 2012 16:53:51 GMT -5
Erk, did anyone experience a graphical lockup on screen? If so can it be potential of the build instability?
It appears to be froze in one place yet sounds still works in the background, fps haven't altered...
|
|
|
Post by tarbomb on Dec 3, 2012 21:03:53 GMT -5
Erk, did anyone experience a graphical lockup on screen? If so can it be potential of the build instability? It appears to be froze in one place yet sounds still works in the background, fps haven't altered... I was getting a ton of that the other day when scouting with you. The screen would regularly freeze in one place, while I'd continue to take damage that I could see (flashing/depleting shields and depleting health). After 5-10 seconds I'd see my tank in the new location, sometimes surrounded by a mob of enemies. Since Trailblazer is utterly OP I actually managed to survive, until the game crashed on me as I described in the earlier post.
|
|
linkshot
Intrepid Tester
Always go fast.
Posts: 102
|
Post by linkshot on Dec 3, 2012 22:27:49 GMT -5
Has to do with getting near some number of enemy dots.
|
|