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Post by rob on Dec 19, 2012 8:13:40 GMT -5
While death can be permanent, how about easing the amount gridshards by having a function to transport them from a small portion to the nearest town. Similar to pneumatic tube as seen on banks. It'll be differ from the actual teleport and deposit. That way users who carried large amount of gridshards don't have to be interrupted from what they're doing and continue clearing up the area. It can be send through a button or a press of a key. Maybe the amount can be varies through % of augments. Do do do, I hope this is convenient method rather than a lazy way to put it. The introduction of prism loss on death means that you can't ever reduce the death penalty to zero, which you used to be able to do by zipping back to town and depositing everything. I kind of like this effect, because it means that you always need to worry about death. It lessens the need to interrupt yourself to deposit. Instead of running back to town all the time, you just play better. Rob
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Post by amitp on Dec 19, 2012 11:39:15 GMT -5
It might be nice to use gridshards to build an outpost that can take gridshards to a nearby town. As you explore you'd keep building outposts so that you can go to the nearest outpost instead of all the way back to the last town.
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