Post by remm on Mar 16, 2013 3:03:15 GMT -5
I write this post in the context of the recent influx of new testers that have shown me a different gameplay experience. This is intended as critique, not criticism.
I believe that the game development goal of having a single battlefield where the new can fight alongside the experienced is not a feature, but inherently a flaw in the game.
This is related to the idea of progression in a game. Remember the movie The Incredibles, where the evil plan was to give super powers to everyone? This is the current situation in Grid12. Each new tank and new augment makes you only slightly better than you were before. In terms of firepower, two brand new players will be better than one experienced prismed augmented player. What then, becomes the point of progressing in the game if you do not gain any significant advantage that can not be overcome by simply having extra noob cannon fodder alongside you? This is not a matter of game content, or acquirable loot. It's "You've played for two hours, so what can you do now that you couldn't do when you started?", and the answer can only be related to skills gained, and never some significant material advantage, because if any such advantage existed, it would prevent new players from fighting alongside and thus violate the single battlefront rule.
Similarly, any skills gained can never make up for the effect of having extra people fighting alongside you. Because every new player is given the ability to significantly aid a battle, the solution to winning a battle is just to get more people. All the tank positioning and timing with your attacks is insignificant or irrelevant if you just have a couple of extra people with you. It doesn't matter how good they are because autofire will compensate for any incompetence. Once players understand this fact, it results in only one battlefront. Literally, there is no reason to be anywhere else than in the group of tanks plowing through the map. There is no leveling, there are no weaker enemies to fight to introduce a player to the grid environment, just a whole map of enemies to be fought. Once a player understands they are better off being in the group, why would they go anywhere else?
So in conclusion, having the newest players able to contribute in a fight against the strongest enemies erodes any sense of progression in the game and any value for the contribution of the individual. There is little to be proud of, no worthy accomplishments, because anything you do is irrelevant when compared to the combined abilities of even just a few extra players.
I believe that the game development goal of having a single battlefield where the new can fight alongside the experienced is not a feature, but inherently a flaw in the game.
This is related to the idea of progression in a game. Remember the movie The Incredibles, where the evil plan was to give super powers to everyone? This is the current situation in Grid12. Each new tank and new augment makes you only slightly better than you were before. In terms of firepower, two brand new players will be better than one experienced prismed augmented player. What then, becomes the point of progressing in the game if you do not gain any significant advantage that can not be overcome by simply having extra noob cannon fodder alongside you? This is not a matter of game content, or acquirable loot. It's "You've played for two hours, so what can you do now that you couldn't do when you started?", and the answer can only be related to skills gained, and never some significant material advantage, because if any such advantage existed, it would prevent new players from fighting alongside and thus violate the single battlefront rule.
Similarly, any skills gained can never make up for the effect of having extra people fighting alongside you. Because every new player is given the ability to significantly aid a battle, the solution to winning a battle is just to get more people. All the tank positioning and timing with your attacks is insignificant or irrelevant if you just have a couple of extra people with you. It doesn't matter how good they are because autofire will compensate for any incompetence. Once players understand this fact, it results in only one battlefront. Literally, there is no reason to be anywhere else than in the group of tanks plowing through the map. There is no leveling, there are no weaker enemies to fight to introduce a player to the grid environment, just a whole map of enemies to be fought. Once a player understands they are better off being in the group, why would they go anywhere else?
So in conclusion, having the newest players able to contribute in a fight against the strongest enemies erodes any sense of progression in the game and any value for the contribution of the individual. There is little to be proud of, no worthy accomplishments, because anything you do is irrelevant when compared to the combined abilities of even just a few extra players.