Post by quicklite on Mar 16, 2013 5:02:56 GMT -5
So, I've been playing this game for enough time to get a pretty good idea on the functionality of most of the tanks. And so I figure that it's time to give a little bit of feedback about how I think some tanks should improve, and what tanks I think there should be (though we're talking themes of tanks here, not precise tanks). Bear in mind that this list will change and update when I get/change new opinions.
Tanks that could be improved
Cobra
The problem
The Cobra is a great concept. Have one of the most damaging CQC tanks and one of the most potent shields in exchange for being vulnerable from every other side other than the front. However, the former just really isn't. I spent 10 seconds of point blanking just to kill a drill minion. One that a Hurricane, Mustang, or even something like a Fury could've killed in 3 seconds or less. And given your shielding, you can't always point blank things. So, keep the tank and it's shielding, but the shotgun needs some serious buffing imo.
The Solution
There are 2 solutions: One that keeps the tank vaguely the same, and one that makes it unique. The first one is to buff the shotgun's damage. Simple as that. But the second one is to nerf the damage, but quadruple the fire rate. Think flamethrower. If the first idea happens, keep all the triggers the same. If the second one happens, then switch the 'boost fire rate and damage' trigger for a 'add slight, but stackable DoT to shotgun' trigger. Because that would be awesome ^^.
The Wolverine
The Problem
Even after the nerf, this tank is still undesputably the best tank in the game. Which no tank should be. Ever. Why is it like this? Well, firstly, it has great shielding, meaning that if the user isn't an idiot, he can rig the Wolverine to take really heavy fire. Couple this with trigger 3, which still has a fast enough cooldown to help steadily replace your shields when they die, and with triggers 2 and 4, which when combined give the wolverine possibly the highest dps in grid12, and you have a seriously powerful tank. Which can take out entire drills and deltas on its own in relatively little time.
The Solution
Choose. Either nerf triggers 2 and 4 so that they can't punch a hole through a drill's defenses in just 1 go, or nerf the shielding as well as replacing trigger 3 with some petty slow-hull-regen trigger, so that the wolverine is still a total beast at CQC, but when its shields go, they will just go instead of being constantly restored to max instantly. In other words, choose between a bullet sponge or a glass cannon, because it really shouldn't be both.
The Valkyrie
The Problem
The Valkyrie should be a pretty cool tank.It seems to be a combination of a Mustang, a Cobra, and a few random triggers and it is pretty awesome. But it really isn't. Its shotgun is pretty, but I have yet to see it actually damage something. Its shields are understandably crappy, and its guns can kill stuff, but not even nearly as fast as every other gun on on every other tank. Its triggers are meh so all you are left with is a pretty unremarkable tank. Unremarkable dps, unremarkable shields, unremarkable triggers. Where's the fun in that?
The Solution
There are several solutions to this, but I'll just say my 2 favourites imo. The first one is to keep the guns as crappy pea-shooters, but then to seriously buff the shotty's damage, but also seriously nerf its fire rate. So every 4-5 seconds or something you get an awesome shotgun blast that takes a sizable chunk out of your enemies, but aside from that, the valkrie is left extremely vunerable and needs to survive. The other option is to buff the guns, but change the triggers to not only have very fast cooldowns, but also so that the triggers apply debuffs to your shotgun. That way, although your shotgun still doesn't do much, it can be rigged to decrease movement/ turret rotation speed/damage/etc. of your enemies, which would give the valkrie a new use entirely.
The Scorpion
The Problem
I want to love the Scorpion. I really do. I love the concept, I love the design, and I freaking love shooting missles. Just the one problem is the missles. Firstly, aside from the missle turret buff, there are no missle triggers. A missle tank should really have missle triggers. But that isn't the main problem. The main problem is the missles themselves. Firstly, if I position myself correctly, my tank will start firing off missles, but highly irregularly and inefficiently, meaning that I have to stand very still and take loads of damage in order to let off the 8-12ish missiles to damage something. Out of these missles, 1-3 will malfunction, spin out, sputter and die, 1-2 will have targeting issues and go after something that not only wasn't I aiming at, but wasn't even a threat anyway (seriously, I've had 3 missles go around an entire drill refinery that I was aiming at just to hit the minions of the mini-fort behind it), and then 1-2 will just miss entirely. And then the remaining missles do a decent amount of damage, but not an extraordinary amount. Therefore, I view the Scorpion as a tank that you have to put loads of effort just to have it be an okay tank.
The Solution
Firstly, the missles. Either buff the damage so that all that effort means that you can kill stuff, put some increased speed into the missles, as well as increased thrusters and possibly a 'lock on' targeting thing so you can know what your missles are actually going after. Or you could ditch that, and go for a salvo-esque burst fire paired with the lock-on thing I mentioned earlier. That will let you get into range, let off a swarm of missles to take out a chunk of health of a structure, or at least kill a few minions, and then retreat to assault again. Secondly, the triggers. A shotgun and a blink-forward trigger does not belong on the Scorpion, which dominates at mid-range, not close range. Replace these with 2 of these 3 triggers:
1) A swarm of missles that fly directly forwards. Think rocket launcher from Bubble Tanks 3. If you've never played that game before, just look up the rocket launcher on youtube or something.
2) 5 fast-flying seeker missiles could be released.
3) A single, straight-flying missle that explodes on impact with a decent amount of splash damage.
Secondly, add some aesthetic to the missles! Without actually changing them, add a little explosion animation on impact, just to make using them that much more satisfying :3
I'll add more tank feedback things later, when I have more time.
Tanks there should be
1) A DoT tank. And we're not talking about an assassin-esque tank which has guns with one DoT special. We're talking about a true DoT tank. It would have main guns that do one sort of DoT, mini guns that would do another sort of DoT, a shotgun and AoE trigger that would do DoT, and everything stackable. You could literally watch your enemies melt over time.
2) A debuff tank. If the Valkyrie isn't made into one, then one should be made to be like this. Basically, a tank that fights its enemies by de-buffing them to the point where they are seriously weak, and them mopping them up. Would be an interesting concept and a pretty sweet team-mate.
3) A gatling gun tank. Seriously fast RoF and dps, but the gun should have a very small turning radius to shoot things with (so that the enemy has to be practically in front of you to be killed, a bit like the hornet). A spray n pay sort of tank
4) A melee tank. See my other thread .
I'll add more of these too, when I can think of them.
What do you guys think? Did I get anything wrong? Sorry for the bad grammar, I have this forum bug where if I make a grammatical error, I can't really correct it.
Tanks that could be improved
Cobra
The problem
The Cobra is a great concept. Have one of the most damaging CQC tanks and one of the most potent shields in exchange for being vulnerable from every other side other than the front. However, the former just really isn't. I spent 10 seconds of point blanking just to kill a drill minion. One that a Hurricane, Mustang, or even something like a Fury could've killed in 3 seconds or less. And given your shielding, you can't always point blank things. So, keep the tank and it's shielding, but the shotgun needs some serious buffing imo.
The Solution
There are 2 solutions: One that keeps the tank vaguely the same, and one that makes it unique. The first one is to buff the shotgun's damage. Simple as that. But the second one is to nerf the damage, but quadruple the fire rate. Think flamethrower. If the first idea happens, keep all the triggers the same. If the second one happens, then switch the 'boost fire rate and damage' trigger for a 'add slight, but stackable DoT to shotgun' trigger. Because that would be awesome ^^.
The Wolverine
The Problem
Even after the nerf, this tank is still undesputably the best tank in the game. Which no tank should be. Ever. Why is it like this? Well, firstly, it has great shielding, meaning that if the user isn't an idiot, he can rig the Wolverine to take really heavy fire. Couple this with trigger 3, which still has a fast enough cooldown to help steadily replace your shields when they die, and with triggers 2 and 4, which when combined give the wolverine possibly the highest dps in grid12, and you have a seriously powerful tank. Which can take out entire drills and deltas on its own in relatively little time.
The Solution
Choose. Either nerf triggers 2 and 4 so that they can't punch a hole through a drill's defenses in just 1 go, or nerf the shielding as well as replacing trigger 3 with some petty slow-hull-regen trigger, so that the wolverine is still a total beast at CQC, but when its shields go, they will just go instead of being constantly restored to max instantly. In other words, choose between a bullet sponge or a glass cannon, because it really shouldn't be both.
The Valkyrie
The Problem
The Valkyrie should be a pretty cool tank.It seems to be a combination of a Mustang, a Cobra, and a few random triggers and it is pretty awesome. But it really isn't. Its shotgun is pretty, but I have yet to see it actually damage something. Its shields are understandably crappy, and its guns can kill stuff, but not even nearly as fast as every other gun on on every other tank. Its triggers are meh so all you are left with is a pretty unremarkable tank. Unremarkable dps, unremarkable shields, unremarkable triggers. Where's the fun in that?
The Solution
There are several solutions to this, but I'll just say my 2 favourites imo. The first one is to keep the guns as crappy pea-shooters, but then to seriously buff the shotty's damage, but also seriously nerf its fire rate. So every 4-5 seconds or something you get an awesome shotgun blast that takes a sizable chunk out of your enemies, but aside from that, the valkrie is left extremely vunerable and needs to survive. The other option is to buff the guns, but change the triggers to not only have very fast cooldowns, but also so that the triggers apply debuffs to your shotgun. That way, although your shotgun still doesn't do much, it can be rigged to decrease movement/ turret rotation speed/damage/etc. of your enemies, which would give the valkrie a new use entirely.
The Scorpion
The Problem
I want to love the Scorpion. I really do. I love the concept, I love the design, and I freaking love shooting missles. Just the one problem is the missles. Firstly, aside from the missle turret buff, there are no missle triggers. A missle tank should really have missle triggers. But that isn't the main problem. The main problem is the missles themselves. Firstly, if I position myself correctly, my tank will start firing off missles, but highly irregularly and inefficiently, meaning that I have to stand very still and take loads of damage in order to let off the 8-12ish missiles to damage something. Out of these missles, 1-3 will malfunction, spin out, sputter and die, 1-2 will have targeting issues and go after something that not only wasn't I aiming at, but wasn't even a threat anyway (seriously, I've had 3 missles go around an entire drill refinery that I was aiming at just to hit the minions of the mini-fort behind it), and then 1-2 will just miss entirely. And then the remaining missles do a decent amount of damage, but not an extraordinary amount. Therefore, I view the Scorpion as a tank that you have to put loads of effort just to have it be an okay tank.
The Solution
Firstly, the missles. Either buff the damage so that all that effort means that you can kill stuff, put some increased speed into the missles, as well as increased thrusters and possibly a 'lock on' targeting thing so you can know what your missles are actually going after. Or you could ditch that, and go for a salvo-esque burst fire paired with the lock-on thing I mentioned earlier. That will let you get into range, let off a swarm of missles to take out a chunk of health of a structure, or at least kill a few minions, and then retreat to assault again. Secondly, the triggers. A shotgun and a blink-forward trigger does not belong on the Scorpion, which dominates at mid-range, not close range. Replace these with 2 of these 3 triggers:
1) A swarm of missles that fly directly forwards. Think rocket launcher from Bubble Tanks 3. If you've never played that game before, just look up the rocket launcher on youtube or something.
2) 5 fast-flying seeker missiles could be released.
3) A single, straight-flying missle that explodes on impact with a decent amount of splash damage.
Secondly, add some aesthetic to the missles! Without actually changing them, add a little explosion animation on impact, just to make using them that much more satisfying :3
I'll add more tank feedback things later, when I have more time.
Tanks there should be
1) A DoT tank. And we're not talking about an assassin-esque tank which has guns with one DoT special. We're talking about a true DoT tank. It would have main guns that do one sort of DoT, mini guns that would do another sort of DoT, a shotgun and AoE trigger that would do DoT, and everything stackable. You could literally watch your enemies melt over time.
2) A debuff tank. If the Valkyrie isn't made into one, then one should be made to be like this. Basically, a tank that fights its enemies by de-buffing them to the point where they are seriously weak, and them mopping them up. Would be an interesting concept and a pretty sweet team-mate.
3) A gatling gun tank. Seriously fast RoF and dps, but the gun should have a very small turning radius to shoot things with (so that the enemy has to be practically in front of you to be killed, a bit like the hornet). A spray n pay sort of tank
4) A melee tank. See my other thread .
I'll add more of these too, when I can think of them.
What do you guys think? Did I get anything wrong? Sorry for the bad grammar, I have this forum bug where if I make a grammatical error, I can't really correct it.