Post by pfiffel on Mar 16, 2013 5:53:31 GMT -5
Thoughts on a few aspects of the game - I would like to dicuss these with everyone.
Derpy Turrets
The fact that turrets always focus the closest target combined with slowly rotating turrets and a wide or full arc can be really annoying and is actually able to significantly decrease possible DPS. It also makes your tank look like an idiot.
Part of the game is maximizing your efficiency by knowing how your tank's turrets perform and how to position yourself to get the most out of them. The problem with this is that sometimes, there is no way of having full control over it. It also comes to attention that because fortresses are much bigger collision wise, it is way harder to force your turrets to target them instead of the small minions circling you.
Most tanks have a way around this issue by having:
List:
Affected heavily: Spectre, Avenger, Valkyrie
Affected to a lesser extend: Scorpion (secondary turret)
This is mainly the reason for me picking Hornet over Spectre and Cobra over Valkyrie. The Avenger at least has some crowd control triggers now to help counter this issue.
Regions
I feel like the bonuses regions give need some work. To me they feel like this:
I would especially like to hear other testers' opinions, to see if they feel the same way.
This greatly influences my choice in picking regions to clear or fight in. A few testers probably already noticed that - I try to convince everyone to go for either Plasmic, Baryonic or Ionic regions.
Another issue that becomes obvious when viewing the table: region colors are inconsistent with the stats they represent (or rather, the color associated with that stat because of prisms).
Watchtowers
We all love Watchtowers and I don't think anyone managed to not get smashed by one at some point. In a way, they are Grid12's Urgles (post armor break buff, love you Linky). While the hard-to-predict high burst damaging tiles create a chaotic and fun environment, they can also be a slight bit too random in an OP-feeling way (lag makes it even worse), possibly resulting in a lot of frustration for players. My opinion: slightly nerf the tiles, but buff the main gun. This would also make them less of a chicken feed for snipers.
Collecting Lenses
Simply put, collecting sets of lenses to achieve bonuses would be fun, but is not rewarding enough. Added to that, since there is no key to pick things up, even when trying to combine them, sometimes accidental pick ups of the wrong color and shape can happen.
The maximum amount of gridshards achievable is 40000 (almost impossible though, due to random brightness levels), but it takes a long while to wait for the right drops. Meanwhile, just picking up every lense usually results in 5000-15000 gridshards on a way more frequent basis and also is less stressful because there is no need to be wary of automated loot collection.
Terminology
I feel like "Cooldown" should be called something else (for example Fire Rate, Frequency or Delay). It used to be pretty obvious, since originally there only were the 6 stats, but I joined shortly after triggers were implemented, and for a while thought this stat actually served to shorten their cooldowns. Maybe new testers experience similar confusion.
Derpy Turrets
The fact that turrets always focus the closest target combined with slowly rotating turrets and a wide or full arc can be really annoying and is actually able to significantly decrease possible DPS. It also makes your tank look like an idiot.
Part of the game is maximizing your efficiency by knowing how your tank's turrets perform and how to position yourself to get the most out of them. The problem with this is that sometimes, there is no way of having full control over it. It also comes to attention that because fortresses are much bigger collision wise, it is way harder to force your turrets to target them instead of the small minions circling you.
Most tanks have a way around this issue by having:
- 1. fairly quickly rotating turrets
- 2. limited arcs, making aim more controllable
- 3. seemingly not rotation-based targeting
List:
- Silver: 1.
- Corsair: 1.
- Mustang: 1. and 2.
- Hurricane: 3.
- Hercules: 2.
- Scorpion: - (2. for front turrets)
- Cobra: 2.
- Spectre: 2. (too slow to make up for it)
- Avenger: - (2. for front turret)
- Wolverine: 1. (2. for corner turrets)
- Phantom: 2.
- Valkyrie: - (2. for front turrets)
- Predator: 1. and 2.
- Pegasus: 2.
- Peacekeeper: 1.
- Hornet: 2.
- Trailblazer: not affected
- Wildfire: 2. and 3.
- Viking: 1. (2. for front turret)
- Fury: 2.
Affected heavily: Spectre, Avenger, Valkyrie
Affected to a lesser extend: Scorpion (secondary turret)
This is mainly the reason for me picking Hornet over Spectre and Cobra over Valkyrie. The Avenger at least has some crowd control triggers now to help counter this issue.
Regions
I feel like the bonuses regions give need some work. To me they feel like this:
Type | Bonus | Usefulness in combat | Trailblazer exception | ||
Graviton | Speed | Useless | Awesome | ||
Quantum | Health | Useless | Great | ||
Solar | Shield | Meh | Awesome | ||
Ionic | Range | Great | Useless | ||
Baryonic | Damage | Awesome | Useless | ||
Plasmic | Cooldown | Awesome | Useless |
I would especially like to hear other testers' opinions, to see if they feel the same way.
This greatly influences my choice in picking regions to clear or fight in. A few testers probably already noticed that - I try to convince everyone to go for either Plasmic, Baryonic or Ionic regions.
Another issue that becomes obvious when viewing the table: region colors are inconsistent with the stats they represent (or rather, the color associated with that stat because of prisms).
Watchtowers
We all love Watchtowers and I don't think anyone managed to not get smashed by one at some point. In a way, they are Grid12's Urgles (post armor break buff, love you Linky). While the hard-to-predict high burst damaging tiles create a chaotic and fun environment, they can also be a slight bit too random in an OP-feeling way (lag makes it even worse), possibly resulting in a lot of frustration for players. My opinion: slightly nerf the tiles, but buff the main gun. This would also make them less of a chicken feed for snipers.
Collecting Lenses
Simply put, collecting sets of lenses to achieve bonuses would be fun, but is not rewarding enough. Added to that, since there is no key to pick things up, even when trying to combine them, sometimes accidental pick ups of the wrong color and shape can happen.
The maximum amount of gridshards achievable is 40000 (almost impossible though, due to random brightness levels), but it takes a long while to wait for the right drops. Meanwhile, just picking up every lense usually results in 5000-15000 gridshards on a way more frequent basis and also is less stressful because there is no need to be wary of automated loot collection.
Terminology
I feel like "Cooldown" should be called something else (for example Fire Rate, Frequency or Delay). It used to be pretty obvious, since originally there only were the 6 stats, but I joined shortly after triggers were implemented, and for a while thought this stat actually served to shorten their cooldowns. Maybe new testers experience similar confusion.