Post by tarbomb on Mar 16, 2013 16:59:09 GMT -5
Well, we don't have a wiki, so a forum thread will have to suffice.
Round enemies
Buildings: alpha and beta processors
Beta processor (left) and Alpha processor (right)
Difficulty: Easy.
Size: small.
Stats: 300 HP. Sngle-barrel turret on the top and, in the case of the alpha processor, an additional rapid-rotation twin-barrel turret on top. Drops around 1k shards.
Notes: The easiest enemies in grid. Their minions are fairly low HP (100-200) and don't pack much of a punch. The quickest strategy to attack these things is to use a shotgun or blast to obliterate the minions, before killing the main enemy.
Grid Control Tower
Difficulty: easy to moderate, but annoying.
Size: large
Stats: 3500 HP. The middle part is a four-barreled clockwise-rotating gun (each "arm" of the cross is a barrel), and it's also equipped with a frontal cannon with a very small firing arc. May drop pulchs.
Notes: This enemy is mostly harmless but rather annoying. Its guns are laughable (you can park next to it and stand still for 20 seconds) and the minions don't hit for much. However, it's durable, and the flying minions (each with 650 HP) buzz around constantly, distracting your guns. Avengers are your best bet here: draw the minions away and immobilize them before going in for the kill. It will normally take two of these passes to get this thing down.
Bore auger
Difficulty: moderate
Size: small
Stats: 450 HP. Three cannons: a large one with an 180 degree firing arc, and two smaller ones with ~135-degree arcs.
Notes: Fairly simple enemy to kill, but the flying minions will distract your guns, so get in up close and personal! Immobilize might help here, but isn't necessary since at 450 HP it goes down quicly enough anyway.
Enemy Cross Building/Super Tank
Difficulty: moderate to hard
Size: medium
Stats: Cross building: 500 HP, unarmed, heals itself and the supertank. Super tank: 2000 HP, armed with a single large cannon, may drop pulchs.
Notes: This is a bit of an odd enemy. The cross building is what counts as the enemy for purposes of region conquering/town clearing, so if that's what you're doing, feel free to kill it and leave the super-tank alone. Always kill the cross building first: it regenerates the health of both the super tank and itself, so its 500 HP figure is deceptively low. After that, the super tank is a fairly simple enemy to kill; circling it will allow you to dodge its fire.
Quadrilateral enemies
Supply station
Difficulty: Easy.
Size: small
Stats: 300 HP. Four single-barrel turrets arranged at the corners, each with a fire arc of about 180 degrees.
Notes: Fairly easy to kill, but the minions are rather pesky due to their high speed (although since they're flying minions, they won't block your path). Your best bet is to charge right to the station itself, ignoring the minions, and blast away. Immobilizing the minions away from the structure helps but isn't necessary.
Extraction facility
Difficulty: easy to moderate
Size: small
Stats: 400 HP. One heavy central turret with a 360 degree fire arc and two side turrets with fire arcs around 270 degrees.
Notes: Essentially a beefed-up version of the standard buildings, these things are just as easy to kill but pack a bigger punch. Like the processors, a shotgun blast will make quick work of the minions, letting your turrets obliterate the facility quickly.
Watchtower
Inactive watchtower
Active watchtower
Difficulty: hard.
Size: medium
Stats: 4000 HP. One long-ranged central turret and the ability to generate indestructible traps which explode once or twice per second, doing quite a lot of damage. May drop pulchs.
Notes: The bane of many a newbie, the watchtower is not to be underestimated. At first, it's fairly harmless, only shooting you with its long range but rather low damage cannon. However, as you damage it, it begins to spawn traps. These traps cannot be destroyed and will do quite a bit of damage if you're in their range. Sit on one and you're toast. The easiest way to kill these things is with a hornet, since its range (especially with the boost) allows it to hit the watchtower hard from outside the danger zone. Other tanks are pretty much limited to going in and trying to avoid the traps.
Adjunct drill station
Difficulty: hard.
Size: large
Stats:
Central boss: 3500 HP and a two-layered shield, with one layer consisting of a single 500-strength shield and the other consisting of four shield segments, each with 500 strength. Twin-barrel cannon with a 360 degree firing arc. Drops include 15k shards and pulchs.
Drill annex (the round corners): 1500 HP, single cannon. Spawns small minions.
Drill stockade (the walls): 1000 HP, two small cannons with narrow arcs.
Notes: One of the two big bosses in the game, this monstrosity has massive shields and is well-protected by its minions. It cannot be attacked from the outside, at least one stockade or annex must be destroyed before it can be attacked (yes, you can get in there with a blink, but you're not going to get out). If you're soloing, the prudent approach is to destroy at least two of the annexes, and the stockades between them, before going in and attacking the drill. High-DPS tanks with good defense and some crowd control ability are best for this - wolverine, fury, and avenger are your best bets. In a group, feel free to attack the boss as soon as one annex is destroyed. The cannons of the outer walls cannot point inwards, so circling there is a good trick, but be aware that minions will give you very little room to maneuver or at worst block your path entirely.
Triangular enemies
Triangulum
Difficulty: hard
Size: small
Stats: 400 HP, three cannons (one at each corner).
Notes: essentially a spruced-up building with far more aggressive and dangerous minions. It's fairly simple to kill using the same tactics as you would use on the building or the extraction facility, but do not underestimate the minions. They've been known to kill AFK-ers parked in seemingly safe areas.
Despoiler
Difficulty: moderate to hard.
Size: medium
Stats: 1500 HP, with a single turret. Minions (if they could be called minions - they don't spawn, and have 700 HP each) are essentially gun/missile turrets. Drops may include pulchs (to be verified).
Notes: High damage, but not particularly difficult if you're cautious. Attack them on their unguarded side with a high-damage tank (avenger rocks for this) or snipe with a hornet/scorpion.
Delta refinery
Difficulty: insane
Size: large
Stats:
Central boss: 5000 HP. Single mega-cannon (this thing packs an enormous punch). Drops include 15k shards and pulchs.
Delta outer diamond: 1500 HP. One large cannon, two mini-cannons.
Delta inner diamond: 1500 HP. Two mini-cannons.
Delta outer redoubt: 1500 HP. One large cannon and two mini-cannons
Notes: This is the most dangerous enemy in the grid. With 5000 HP, flying minions, and enough firepower to obliterate a fully shielded, augmented Fury in under five seconds, it's not something to be trifled with. It simply has too many cannons to circle; hit-and-run is the only real way to take it down. Stay on your toes!
Round enemies
Buildings: alpha and beta processors
Beta processor (left) and Alpha processor (right)
Difficulty: Easy.
Size: small.
Stats: 300 HP. Sngle-barrel turret on the top and, in the case of the alpha processor, an additional rapid-rotation twin-barrel turret on top. Drops around 1k shards.
Notes: The easiest enemies in grid. Their minions are fairly low HP (100-200) and don't pack much of a punch. The quickest strategy to attack these things is to use a shotgun or blast to obliterate the minions, before killing the main enemy.
Grid Control Tower
Difficulty: easy to moderate, but annoying.
Size: large
Stats: 3500 HP. The middle part is a four-barreled clockwise-rotating gun (each "arm" of the cross is a barrel), and it's also equipped with a frontal cannon with a very small firing arc. May drop pulchs.
Notes: This enemy is mostly harmless but rather annoying. Its guns are laughable (you can park next to it and stand still for 20 seconds) and the minions don't hit for much. However, it's durable, and the flying minions (each with 650 HP) buzz around constantly, distracting your guns. Avengers are your best bet here: draw the minions away and immobilize them before going in for the kill. It will normally take two of these passes to get this thing down.
Bore auger
Difficulty: moderate
Size: small
Stats: 450 HP. Three cannons: a large one with an 180 degree firing arc, and two smaller ones with ~135-degree arcs.
Notes: Fairly simple enemy to kill, but the flying minions will distract your guns, so get in up close and personal! Immobilize might help here, but isn't necessary since at 450 HP it goes down quicly enough anyway.
Enemy Cross Building/Super Tank
Difficulty: moderate to hard
Size: medium
Stats: Cross building: 500 HP, unarmed, heals itself and the supertank. Super tank: 2000 HP, armed with a single large cannon, may drop pulchs.
Notes: This is a bit of an odd enemy. The cross building is what counts as the enemy for purposes of region conquering/town clearing, so if that's what you're doing, feel free to kill it and leave the super-tank alone. Always kill the cross building first: it regenerates the health of both the super tank and itself, so its 500 HP figure is deceptively low. After that, the super tank is a fairly simple enemy to kill; circling it will allow you to dodge its fire.
Quadrilateral enemies
Supply station
Difficulty: Easy.
Size: small
Stats: 300 HP. Four single-barrel turrets arranged at the corners, each with a fire arc of about 180 degrees.
Notes: Fairly easy to kill, but the minions are rather pesky due to their high speed (although since they're flying minions, they won't block your path). Your best bet is to charge right to the station itself, ignoring the minions, and blast away. Immobilizing the minions away from the structure helps but isn't necessary.
Extraction facility
Difficulty: easy to moderate
Size: small
Stats: 400 HP. One heavy central turret with a 360 degree fire arc and two side turrets with fire arcs around 270 degrees.
Notes: Essentially a beefed-up version of the standard buildings, these things are just as easy to kill but pack a bigger punch. Like the processors, a shotgun blast will make quick work of the minions, letting your turrets obliterate the facility quickly.
Watchtower
Inactive watchtower
Active watchtower
Difficulty: hard.
Size: medium
Stats: 4000 HP. One long-ranged central turret and the ability to generate indestructible traps which explode once or twice per second, doing quite a lot of damage. May drop pulchs.
Notes: The bane of many a newbie, the watchtower is not to be underestimated. At first, it's fairly harmless, only shooting you with its long range but rather low damage cannon. However, as you damage it, it begins to spawn traps. These traps cannot be destroyed and will do quite a bit of damage if you're in their range. Sit on one and you're toast. The easiest way to kill these things is with a hornet, since its range (especially with the boost) allows it to hit the watchtower hard from outside the danger zone. Other tanks are pretty much limited to going in and trying to avoid the traps.
Adjunct drill station
Difficulty: hard.
Size: large
Stats:
Central boss: 3500 HP and a two-layered shield, with one layer consisting of a single 500-strength shield and the other consisting of four shield segments, each with 500 strength. Twin-barrel cannon with a 360 degree firing arc. Drops include 15k shards and pulchs.
Drill annex (the round corners): 1500 HP, single cannon. Spawns small minions.
Drill stockade (the walls): 1000 HP, two small cannons with narrow arcs.
Notes: One of the two big bosses in the game, this monstrosity has massive shields and is well-protected by its minions. It cannot be attacked from the outside, at least one stockade or annex must be destroyed before it can be attacked (yes, you can get in there with a blink, but you're not going to get out). If you're soloing, the prudent approach is to destroy at least two of the annexes, and the stockades between them, before going in and attacking the drill. High-DPS tanks with good defense and some crowd control ability are best for this - wolverine, fury, and avenger are your best bets. In a group, feel free to attack the boss as soon as one annex is destroyed. The cannons of the outer walls cannot point inwards, so circling there is a good trick, but be aware that minions will give you very little room to maneuver or at worst block your path entirely.
Triangular enemies
Triangulum
Difficulty: hard
Size: small
Stats: 400 HP, three cannons (one at each corner).
Notes: essentially a spruced-up building with far more aggressive and dangerous minions. It's fairly simple to kill using the same tactics as you would use on the building or the extraction facility, but do not underestimate the minions. They've been known to kill AFK-ers parked in seemingly safe areas.
Despoiler
Difficulty: moderate to hard.
Size: medium
Stats: 1500 HP, with a single turret. Minions (if they could be called minions - they don't spawn, and have 700 HP each) are essentially gun/missile turrets. Drops may include pulchs (to be verified).
Notes: High damage, but not particularly difficult if you're cautious. Attack them on their unguarded side with a high-damage tank (avenger rocks for this) or snipe with a hornet/scorpion.
Delta refinery
Difficulty: insane
Size: large
Stats:
Central boss: 5000 HP. Single mega-cannon (this thing packs an enormous punch). Drops include 15k shards and pulchs.
Delta outer diamond: 1500 HP. One large cannon, two mini-cannons.
Delta inner diamond: 1500 HP. Two mini-cannons.
Delta outer redoubt: 1500 HP. One large cannon and two mini-cannons
Notes: This is the most dangerous enemy in the grid. With 5000 HP, flying minions, and enough firepower to obliterate a fully shielded, augmented Fury in under five seconds, it's not something to be trifled with. It simply has too many cannons to circle; hit-and-run is the only real way to take it down. Stay on your toes!