Post by gingerbear on Apr 7, 2013 9:14:57 GMT -5
Hi!
I know it's not a priority right now, but I'm throwing these in for the sake of having them:
- Could Sectors also list which cities are affecting them? (Or alternatively, when we are in a sector, the affecting cities could get a different coloring?) Failing that, could we have an official statement how cities are affecting an area? Does it have to be the city center spawned within the sector? or thezerg creep circuit-tiled landscape thingy? Or only the buildings that are in the zone? Do borderline cities affect both (or in corner case all 4) neighbouring sectors?
- Could we get customizable keyboard layout? Turning right/left with E/Q would be more comfortable (I use mouse scroll to zoom anyway), or to be able to switch Z with Y? (non-qwerty kb layouts)
- Could the tooltips that pop up when we mouse over something (e.g. an enemy we are shooting at), be somewhat transparent, or appearing in an "info corner" instead of hiding off game area?
- Same for the prisms (although they have transparency) and splinters.
- Similarly, could the chat be moved to on outer box, or have the option of being disabled / filtered by message type? (Or connected to an irc channel?)
- Will the "resolution" be always fixed? Considering that we can zoom anyway and more viewable area isn't giving much advantage (unlike in rotmg), would it be bad to add different screen sizes? (Some other presets for 16:9, 16:10 screens?)
- Could we set how much gridshard we'd like to deposit, instead of standing there and peeing in the hole (eyeing when to stop in case we want to use shards elsewhere too)? No need for an exact number, only an option for being able to set "up to the next city level" or "instantly all" would be nice.
I know some of these might require a lot of rewriting and have no idea whether they are possible with Flash (I'm unfamiliar w/ Flash programming), but some changes earlier are less pain than later on.
Also, if HUD is a design principle and is preferred over pushing stuff out of screen, then half of these points are moot, my apologies for complaining!
I know it's not a priority right now, but I'm throwing these in for the sake of having them:
- Could Sectors also list which cities are affecting them? (Or alternatively, when we are in a sector, the affecting cities could get a different coloring?) Failing that, could we have an official statement how cities are affecting an area? Does it have to be the city center spawned within the sector? or the
- Could we get customizable keyboard layout? Turning right/left with E/Q would be more comfortable (I use mouse scroll to zoom anyway), or to be able to switch Z with Y? (non-qwerty kb layouts)
- Could the tooltips that pop up when we mouse over something (e.g. an enemy we are shooting at), be somewhat transparent, or appearing in an "info corner" instead of hiding off game area?
- Same for the prisms (although they have transparency) and splinters.
- Similarly, could the chat be moved to on outer box, or have the option of being disabled / filtered by message type? (Or connected to an irc channel?)
- Will the "resolution" be always fixed? Considering that we can zoom anyway and more viewable area isn't giving much advantage (unlike in rotmg), would it be bad to add different screen sizes? (Some other presets for 16:9, 16:10 screens?)
- Could we set how much gridshard we'd like to deposit, instead of standing there and peeing in the hole (eyeing when to stop in case we want to use shards elsewhere too)? No need for an exact number, only an option for being able to set "up to the next city level" or "instantly all" would be nice.
I know some of these might require a lot of rewriting and have no idea whether they are possible with Flash (I'm unfamiliar w/ Flash programming), but some changes earlier are less pain than later on.
Also, if HUD is a design principle and is preferred over pushing stuff out of screen, then half of these points are moot, my apologies for complaining!