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Post by rob on Sept 12, 2012 15:46:07 GMT -5
Hello all,
We just pushed build 19 live. We tried to save the account table, but unfortunately the world state was reset. Code changes include:
* New music track * Add hud indicators for resonator bonuses * Make icons for research level, resources and labs; move this display to right left side * New collision code to fix badness in the tutorial * Rename resonators "deflection", "absorption", etc, to match prisms * Lens poofs now animate in a straight line * Add display of how much XP is needed to level up * Grab keyboard focus after first click
Please post comments, suggestions and other feedback here. Thanks for playing!
Rob
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Post by amitp on Sept 12, 2012 20:38:50 GMT -5
Cool. I'm liking these global boost buildings and the new icons on the left. I'm also very much liking having no holes. Three minor issues: - I occasionally see my tank fire at something far away for one frame, before it switches to the correct nearby target. I think I saw this with Tesla but it might've happened with some other tank too. If you guys don't see this, I'll try to figure out how to reproduce it.
- When using “double click mode”, which I use all the time (and love!), it'd be nice not to have a tooltip over my own tank. That pops up way too often, because I have to move the mouse pointer back over my tank to stop somewhere, and then the tooltip pops up.
- Tooltips pop up underneath the chat box instead of (what I'd expect) on top.
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skoad
Brave Tester
Realm Veteran
Posts: 3
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Post by skoad on Sept 13, 2012 9:47:12 GMT -5
Skoad's Bug Report Numero Uno: I spawned outside of the tutorial walls :/
P.S. Where is the wiki... :-P
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Post by sarune on Sept 13, 2012 16:57:55 GMT -5
So, I have found myself about as addicted to this game as I was to RotMG, that being said as I read what other people have mentioned I noticed the things I was just over looking. Remembering that this isn't a finished product and that you probably want me to tell you about those things, here I sit; its not a lot:
- Still feel like there is no point in destroying the super tanks or the ground fortresses(the big purple tanks and the buildings that do the ring shots). they dont drop anything much better than the enemy tank spawning buildings and I get more shards for just farming the spawned tanks.
-I really like the addition of the global buffs on the side, though I dont know if this was a bug or anything but in build 18 I would get a massive fire rate(cool down?) buff anytime I leveled up one of the global buff buildings. that doesnt seem to happen anymore and I miss it. Granted it lasted until I died which is broken considering that with that buff and the ash tank I can safely farm non wilderness buffed enemies for hours on end; and only die when I do something dumb. maybe bring it back with a duration?
-I want to know what the (#*& the lighting bolts are for, I have a *^^% ton and keep wanting something to happen. I know you just havent done it yet, but I'm impatient. And it should be really dope, like REALLY dope.
-I think the yellow prism (dissipation?) is broken, I have the resplendent one and it gives me +4.7% reduced cool down but my resplendent anything else gives me +18.6%
- I dont feel that the rate of getting the necessary resources for tech leveling the sector is balanced with the lab requirement. I think more resources should be required if the amount a SINGLE extractor gives is the product of its level and the towns resource level. that or do something similar with labs, I found myself looking for towns with labs and only building those because there was ALWAYS an abundance of resources from the extractors ( I hope this is clear)
- I want more types of tanks, the ash is super cool, and the homer was also cool. Maybe alter the tanks per level rather than giving new ones right away (i.e. give the homer more than one missle stream at a time or giving the mustang its two shots then a third shot at the next level before rewarding the tesla)
Thats all for now, Ill think of more things to &*^$% about later. All in all I didn't think about this stuff until after remembering I was supposed to say things. it seemed like a finished game to me.
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zuboki
Very Brave Tester
Posts: 16
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Post by zuboki on Sept 13, 2012 19:12:15 GMT -5
Jumped on as soon as I got home from work today.
-It's pretty fun. I've enjoyed wandering randomly in search of new towns. It'd be awesome if you could get credit for settling a town (Founded by: playername) or being the person who contributed a majority of the town's growth. I'd dare not suggest naming towns, because the general public is often ridiculous, but having some recognition thrown about wouldn't be bad.
-I've had a tough time distinguishing the differences of the early tanks. They may be a little too subtle. I'd say a quick stat breakdown would be nice, but I'm sure we'll have one on the wiki as soon as Skoad creates it (right? right?)
-I'm noticing no real variation in rewards. It'd be nice if wilderness-buffed enemies gave more shards, or had a better chance of dropping nicer prisms. I assume this would be changed later anyhow, but I just wanted to point it out.
-The "lens" mechanic is a little confusing. Why do I get varying amounts? How do I maximize my gains? Do I have any strategic control over it at all?
-I'd love a map, especially if towns only appeared on it after I've paid into them or built some particular building in them.
-I like the individual prism boosts. I caught your Problem Sleuth reference. It's a little immersion-jarring, but chuckleworthy. As Sarune mentioned, the yellow gives inconsistent gains (max of 5% instead of 20%).
-I enjoyed the Tesla tank (weakness is overcome by multitarget), the Homer (I can see its potential), and the Ash (aka sneeze-everything-to-death). The mine-laying tank was annoying- the mines were weak, and I never knew when I'd pop another one out.
-Instead of more tanks, I'd prefer the ability to customize. Perhaps the crystal shards could allow you to construct different weapons and shield systems, while levelling up gave different bodies (with their own unique appearances and speed/defensive stats)?
-I don't know why, but I don't seem to be getting nearly any drops after having played this for a good while. When I started, everything would drop at least 50 gridshards, but now I'm lucky if one tank in five does. Is this an artificial limiter to progress, or just a glitch? EDIT: Set it back to the normal drop rate by changing ships, ifthis ever happens to you.
-I'm afraid of what happens when I log out, because the game never told me. Guess I'll keep playing.
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linkshot
Intrepid Tester
Always go fast.
Posts: 102
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Post by linkshot on Sept 14, 2012 14:38:44 GMT -5
Did I win? I think I won. Yeah, I won.
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Post by amitp on Sept 14, 2012 17:32:48 GMT -5
Everything's gone weird now that cooldown reduction is 109%.
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BMJ
Brave Tester
The Wall of Doom
Posts: 2
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Post by BMJ on Sept 14, 2012 17:58:38 GMT -5
I have a few gripes (mostly odd graphical ones) but overall god damn loving it so far after a first play through. The Homer is cool but you can drive faster than the shots so by the time they hit, you've fired 4 times the required amount to take the target down. Also, it shoots olives: And it's happy to be respawned: That's a guitar: I don't know how this happened but I went invisible. I died shortly after (with 63k):
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Post by rob on Sept 14, 2012 18:46:55 GMT -5
I reset the world state.
Rob
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skoad
Brave Tester
Realm Veteran
Posts: 3
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Post by skoad on Sept 14, 2012 18:48:32 GMT -5
Zooming out (or in) offsets the tank from the center circles. I had messed around with it before seeing if it would increase/decrease performance (there is virtually no difference) and accidentally left it zoomed in a little and had some issues with parking my tank at specific spots:
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linkshot
Intrepid Tester
Always go fast.
Posts: 102
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Post by linkshot on Sept 14, 2012 19:39:49 GMT -5
Jumped off at just the right time. While it goes up, it goes 1000/1000 to 1100/1000 to 1200/1000 and then to 1100/2000.
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Post by rob on Sept 14, 2012 20:15:18 GMT -5
Jumped off at just the right time. While it goes up, it goes 1000/1000 to 1100/1000 to 1200/1000 and then to 1100/2000. Tim put this fix in earlier today. It'll be in the next build.
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Miaow
Brave Tester
Magic Man
Posts: 2
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Post by Miaow on Sept 14, 2012 20:51:00 GMT -5
Hey, just poking my head in. Just started playing for a bit today, seems interesting already. I will be sure to play as much as I can to help as much as I can.
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Miaow
Brave Tester
Magic Man
Posts: 2
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Post by Miaow on Sept 15, 2012 6:48:03 GMT -5
Also, good to see you guys again.
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BMJ
Brave Tester
The Wall of Doom
Posts: 2
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Post by BMJ on Sept 15, 2012 8:14:37 GMT -5
Not sure if Tim pushed the fix yet but this is happening as of this afternoon.
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