linkshot
Intrepid Tester
Always go fast.
Posts: 102
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Post by linkshot on Sept 15, 2012 10:24:27 GMT -5
Monday is when Build 20 will be pushed, I believe.
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zuboki
Very Brave Tester
Posts: 16
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Post by zuboki on Sept 15, 2012 15:25:26 GMT -5
A city with 2 names? Behaves as a normal city; doesn't have twice as many buildings, nor take twice as long to upgrade or anything. Just has 2 names. Hmm.
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Post by jaysoyer on Sept 16, 2012 10:52:33 GMT -5
Joined the world and was greeted with a circle healing gride???
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linkshot
Intrepid Tester
Always go fast.
Posts: 102
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Post by linkshot on Sept 16, 2012 12:27:36 GMT -5
I was greeted by the explosion of a healing circle.
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Post by rob on Sept 16, 2012 12:48:31 GMT -5
The double-named city bug will be fixed in the next release. I saw the healing circle too, but I'm not sure why it's there. That spot is (0, 0) on the world map, so it indicates that the healer's coordinates were not set correctly.
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linkshot
Intrepid Tester
Always go fast.
Posts: 102
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Post by linkshot on Sept 16, 2012 19:33:55 GMT -5
Great Success
Server is back to God's Whip status: 100% Damage Increase and 100% Cooldown Reduction
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Post by amitp on Sept 17, 2012 13:48:44 GMT -5
Rob, we should figure out what characteristics we want from cooldown and the other boosters. Range in particular seems like it dramatically alters the battle tactics. We can draw out different functions on the whiteboard, evaluate them, and then design the boosters to match.
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Post by rob on Sept 17, 2012 14:07:32 GMT -5
Agreed amitp! Starting tomorrow night!
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Post by sarune on Sept 17, 2012 14:36:19 GMT -5
Something I noticed today before the server went down -one of the global buffs ( Second from the top not sure which that was) had reached over 100%, is that supposed to happen? - in the vein of the global buffs, as much as I love taking the ash tank out and literally sweeping away enemy buildings and collecting well over 300k gridshards in like 45min; might need to be nerfed maybe or make the enemies stronger? with the global cooldown at 100% and damage at 100% nothing in the game is a challenge. I went out to the red wilderness buff area and still had no trouble decimating anything I felt like. Maybe slowly buff enemies in the same way over time as players work to increase the research level. -what are the shards for? how do I take advantage of the lense system? -Can there be more types of enemies? -the top of the chat log, when full, blocks the total lab levels needed for the research level to increase in the HUD. Just a note. Think that's it for now. Thanks again for a super dope game!
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Post by rob on Sept 17, 2012 17:47:58 GMT -5
-one of the global buffs ( Second from the top not sure which that was) had reached over 100%, is that supposed to happen? Over 100% is ok; the naive cooldown buff we were using was broken. Fixed now. - in the vein of the global buffs, as much as I love taking the ash tank out and literally sweeping away enemy buildings and collecting well over 300k gridshards in like 45min; might need to be nerfed maybe or make the enemies stronger? with the global cooldown at 100% and damage at 100% nothing in the game is a challenge. I went out to the red wilderness buff area and still had no trouble decimating anything I felt like. Maybe slowly buff enemies in the same way over time as players work to increase the research level. Cooldown buff is now a rate-of-fire buff, so this should be working correctly now. -what are the shards for? how do I take advantage of the lense system? Use shards to build towns and buildings, thus earning XP and eventually, victory points. -Can there be more types of enemies? There can be, but there aren't yet. We'll get to it soon I hope. -the top of the chat log, when full, blocks the total lab levels needed for the research level to increase in the HUD. Just a note. I think this is fixed now. Thanks so much for your help, Rob
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