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Post by hypevosa on Jun 5, 2013 17:41:28 GMT -5
I saw the plan to nerf omnicharge in the roadmap, and I can't agree with the decision at all. Corsairs are fragile enough as it is. 2 or 3 hits from flankers and the side and rear shields are gone, 4 hits to the tank itself or so and the tank explodes. The main guns barely make a noticeable dent in enemy convoy HP when you're wailing on them in an offensively aligned territory (baryonic, plasmic). The only 2 things the tank has that makes it useful are its ability to block for all other players, and the 1.5k shear hit. Please don't destroy such a cooperatively aligned tank.
If the issue is that corsairs are great for convoys, please just make some convoys that aren't focusing extremely heavy damage in a single direction. The only reason corsairs are so useful is because we've not broken the mold for convoys and keep making a big dude with tons of high damage guns that point in one direction.
Make an enemy wide enough that a single corsair can't block all the guns, or make convoys that aren't big enemies but collections of many smaller enemies that swarm players and all have to be destroyed for a drop. Etc.
Please, please, please, don't destroy the best co-op tank we have so far just because players have become skilled in its use and you made enemies that are weak against it.
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Post by renenutet on Jun 5, 2013 23:36:43 GMT -5
This X 100. How about a convoy that actively tries to broadside/backstab tanks by actively adjusting the positions of certain pickets/guard tanks? This could still keep a use for corsairs (main assault, heals, and shears) while requiring diversity to survive (as getting blindsided as a corsair is deadly lemme tell u that)
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Post by hypevosa on Jun 6, 2013 6:21:11 GMT -5
They're fragile enough it takes alot of skill to master maximizing shearing damage without dying even using omnicharge. I die on a regular basis playing corsair, isn't that enough?
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Post by tarbomb on Jun 6, 2013 10:57:39 GMT -5
Or, perhaps, nerf omnicharge and buff shear up to ~3k HP. Corsair would then become a powerful teamwork tank that would need heavy allies (fury/herc) to rush in to absorb some damage for it to score a good hit.
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Post by Guest on Jun 6, 2013 12:08:36 GMT -5
Or, perhaps, nerf omnicharge and buff shear up to ~3k HP. Corsair would then become a powerful teamwork tank that would need heavy allies (fury/herc) to rush in to absorb some damage for it to score a good hit. Hahaha... And give it a new look and name, because it certainly wouldn't be a corsair anymore.
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delsy
Courageous Tester
Posts: 49
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Post by delsy on Jun 6, 2013 15:41:50 GMT -5
I agree that Omni isn't in need of a nerf as much as convoys are in need of rethinking. And omni of course does you no good if you try to shear two convoy targets at once. Wide-spaced guns or borrowing from the GCT or Watch model is plenty to get around Omni. If a nerf really seems necessary, I'd suggest that Omni does not restore but merely freezes the front shield. In other words, it would have no effect if the front shield were already gone. You'd have to pay more attention to enemy range and power if you wanted to maximize Omni's usefulness. I don't suppose I'd mind Corsair being more of a game of chicken than it already is
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Post by hypevosa on Jun 6, 2013 16:03:07 GMT -5
I have to agree with the guest, tarbomb, you'd be fundamentally altering the tank if you made it alot more offensively oriented than it is - right now it's only offensively oriented enough in order to make it enjoyable to play, going back to a very high damage shear would throw it again, and having to design enemies heavily around that single ability would limit the game a bit when rob now has to think of what happens when there's 10 corsairs in the room.
Delsy's omnicharge nerf would be acceptable in my opinion, I never understood why the omnicharge had to fully recharge the shield as well. I'd add though that omnicharge should give you 1 shield if your shield is down when you use it though, that way it can still be an escape.
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Post by levesque on Jun 7, 2013 10:32:46 GMT -5
+1 Delsys front sheild freeze, i dont think it should be nerfed at all but if need be freezing the shield would be fairly effective as then you wouldnt be able to run in with full sheild empty it then have it recharge
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Post by gingerbear on Jun 7, 2013 14:57:04 GMT -5
I also think that corsair is good as it is now. Rather bring in some new convoy behavior than to nerf it. Corsair is not really good at tower clearing thanks to the minions and the general multi-sided attacks, only shines at trailing enemies, and the ocassional shears. Getting this stripped from it too will leave us with one more useless tank.
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