|
Post by rob on Aug 9, 2013 6:28:42 GMT -5
I keep automeld long-term turned on most of the time. I don't use automeld short-term.
Do others have the same pattern? Should I get rid of automeld short-term?
|
|
|
Post by gingerbear on Aug 9, 2013 7:02:47 GMT -5
I turned off long term auto-meld too, because it is unclear to me how it is working exactly. Let's see the following example: Long term: - Lvl 9 storage Short term: - two level 6 storages, - a level 7 storage, - a level 8 storage Now, if I find a level 9 storage, it will automeld my long term. However, in most cases I'd like that the thing automelds my lowest items first because that way my inventory will be tidier and I can use the "high tier" for trading, or keeping it in case i could meld something in top faster. Which means, if I want to make sure the automelder works from the lowest chain, i have to manually meld the starting item, and let it work the way up. This has two problems: if i have top items too they will get melded, and if i have several bottom items, then i will have to manually start each chain and stop them appropiately, which is as good as if i were doing the whole thing by hand.
I would remove the short-term automeld, since storage management is kind of critical in this game, and it would just mess it up. I would still rework long term melding too (Or just give me storage sorting option, pls. ) EDIT, to give a better example: - You have two empty long-term slots. - You have three chains of the following: 6,6,7,8 - You have one level 9 item If you automeld, you will get this: - One level 10 item in one slot (automelded from 6) - One level 9 item in the other slot ( automelded from 6) - Your storage is full, and you still have a chain in your inventory. If you do it manually: - You meld two chains in the two slots, both from 6 to 9, then meld those together - You meld the last chain and meld the single level 9 to it. result: - One level 11 in long-term - One empty long-term slot - No residuals in short term. Guess which one is better?
|
|
|
Post by Ood on Aug 9, 2013 8:06:41 GMT -5
@ GB: - You have two empty long-term slots. - You have three chains of the following: 6,6,7,8 - You have one level 9 item
How on earth does this result in one level 11 in long term without an additional item (level 10)?
Both give the same result. I use automeld long term.
If I were a newbie I might use short term automeld to get lots of low-mid level items. But without any form of sorting, it just makes a mess of your long term storage.
|
|
|
Post by gingerbear on Aug 9, 2013 8:19:57 GMT -5
@ GB: - You have two empty long-term slots. - You have three chains of the following: 6,6,7,8 - You have one level 9 item How on earth does this result in one level 11 in long term without an additional item (level 10)? Both give the same result. I use automeld long term. If I were a newbie I might use short term automeld to get lots of low-mid level items. But without any form of sorting, it just makes a mess of your long term storage. Chain 1: 6+6 (short) -> 7 (long) 7 (short) + 7 (long) -> 8 (long) 8 (short) + 8 (long) -> 9 (long) One of two slots occupied. Chain 2: Same as above, both slots occupied with 9, you can meld it to 10. Chain 3: Smae as above, both slots occupied, one with the previously melded 10, the last one with the freshly melded 9. Last step: 9 (long) + 9 (short) = 10 long Now you have two 10's in your long term. Meld them together and you have an 11.
If you have infinite or sufficient slots, both give the same result. If you are limited, you can mess it up easily.
|
|
|
Post by Ood on Aug 9, 2013 9:38:45 GMT -5
Oh... 3 chains of them -.- reading fail.
|
|
|
Post by terminateu on Aug 9, 2013 17:54:37 GMT -5
All short term does is litter your long term
|
|
|
Post by tarbomb on Aug 12, 2013 18:35:34 GMT -5
I don't actually use automeld as a constant-on mode, since it's liable to meld high-value stuff I don't want to meld (say, a 19hp) or to clutter my cold storage with tons of low-level junk. I treat the automeld switch as more of a button than a toggle (I'll toggle automeld on and then immediately off), and use it when I have plenty of space in my cold storage and need to clean up my volatile storage a bit.
I might use automeld as a mode rather than as an action if I could a) exclude certain items from automeld and b) there were some sort of workspace where melding could occur regardless of the number of free slots in cold storage (as long as the final result of melding multiple objects would be able to fit in cold storage). Automeld isn't smart enough to meld in the most efficient manner right now, which means that sometimes it will greedily attempt to meld two higher-level items and fill up the storage rather than completing the meldchains I want it to.
|
|
|
Post by gingerbear on Aug 13, 2013 4:45:15 GMT -5
I think automeld should be a button with a "one-time" calculation, rather than a passive but persistent functionality.
Melding functionality towards the user should be the following:
1) User clicks on automeld button. Just like at the buying menu, he now has the chance to select the item type (6 different augs, tank unlock, storage, etc). 2) The automeld calculates what chains/results the player can obtain (see melding logic later on). Selecting one of the results will insta-meld it.
Example: User clicks on damage augments. He was clearing a lot of towers and recently fought quite some convoys, so the automeld shows he can meld to a level 11 and level 6 damage, the user clicks on the level 11, leaving the broken low-tier chain in their tep-storage.
Feature: If this melding window would show the current buying price of a possible result, it would be easier to determine whether it's worth melding it if we have selling in our interests.
Automeld logic:
When melding, always start at the lowest tier item. This is re-evaluated at each melding step, so people can use up a lot of low-tier items before getting to their high-tiers. The only exception could be items that expire within 2 minutes, these take priority (unless their selling value is high enough for the player).
|
|
|
Post by Ood on Aug 13, 2013 8:09:52 GMT -5
I have (long term) automeld always turned on. Why? So I can buy low level things, and have them become high level things without my long-sto getting full, and without me having to be online as much as zub.
Please leave automeld as is for the main part, I like it. Additional options of meld to level X, do not meld X, etc. would also be appreciated.
|
|
|
Automeld
Aug 13, 2013 11:19:03 GMT -5
via mobile
Post by quicklite on Aug 13, 2013 11:19:03 GMT -5
I do not use any automeld, but I'd consider using a short-term auto-meld if I could restrict it to melding 7+ stuff only. I wouldn't use my long-term, simply out of fear that something I want would get melded (tho by all means, you should keep long-term, simply because I see how it could be useful for others.
|
|
pabu
Brave Tester
Posts: 8
|
Post by pabu on Aug 14, 2013 4:35:35 GMT -5
For now i'm only using automeld when I have 8+ pages in short-term storage and i have already manually taken everything important out. I turn it on so it will push whatever it can meld into longterm and i then either liquidate, delete or use the products. Then the short-term-meld will push more stuff into longterm as space is freed and I proceed sorting.
So yea I use short-term-auto-meld when I'm sorting out the thrash. Annoying thing about using this is that it often starts from melding one type of module and then melds some other type even if there still was meldable modules of first type left.
Feature that would be most useful to complement this would be: Meld items by type. You could have checkboxes for different moduletypes and mark what type you want to meld for moment.
|
|