zub
Courageous Tester
Posts: 42
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Post by zub on Aug 14, 2013 15:09:17 GMT -5
Due to nature of the game with auto aim, instant hit and constantly changing value of total hp, the only thing that is helpful to determining how many hp I currently have is the hp bar. Yet its value seems to be delayed, randomly jumping up and down and is generally unreliable when my tank is under heavy fire and I need it the most. Dying became rather big deal with introduction of items and farming best prisms is steadily becoming harder since I joined with planned changes (+1 level upgrade only) affirming the trend. With all this combined, infamous death after escaping (you die after you safely appear in origin) feels worse and worse.
Imho truthful and timely value in our hp bars is necessary for admitting you made mistake that caused your death and not feeling screw over by the game. Would it be possible to feed hp bar with values from client independently right after it registers the hit?
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Post by Guest on Aug 14, 2013 21:45:46 GMT -5
You can also observe the same problems with shield values, though even worse, as the value doesn't automatically update constantly like hitpoints do(due to regeneration).
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