Post by elrondel on Sept 28, 2012 23:09:56 GMT -5
I'm gonna summarize all of my thoughts, sorta like a blog here. It can be closed if we can't do something like that.
First off, my build 21 post:
I haven't played enough to make a long review, either. However, I can say my first impressions :
Firstly, my laptop with 3GB RAM / Will post further specs later can definitely not run this game so far, although background programs might have something to do with that.
My desktop, though, can definitely run it -
I was a bit confused at what to do when I first joined the game after Tutorial. The tutorial was simple enough, but I feel that it would be helpful to explain the depositing gridshards, leveling up, prisms, etc. at the end of the tutorial.
After wandering around a bit and reading the Instructions on forums and asking Linkshot for some help, I really got happy with the game. I'm enjoying the different classes and ease to swap; those are really great factors to me.
I've heard about the collisions with players- While it may become a problem later on, I like the metaphysics of the game as they are.
I think that the environment needs to change more dramatically, but that's a minor issue to me right now.
I also enjoy the ease of camera swap - I like both modes, right now, but would be interested to see what could happen with the traditional WASD / QE option, similar to RotMG's camera rotation.
Last thing for now; I think that lenses should be more defined in level, as to make it more clear to which a player wants to collect; I also think there should be an option to discard (Some people like the $$$ factor from collecting five of the best lenses, for example.)
All of these are minor points. So far, I'm really enjoying the concept of the game. Can't wait to see how it progresses.
Edit: Also, I think 3-5 seconds on the wait after leveling up a building would be better. It gives time for the tank to turn around and whatnot.
Edit 2: Alright, after playing a few hours, I'm at level 4 and think that drops are a bit too easy to come by. My loot at this time are Double Resplendent Abs. Prisms, a Flawless and Exquisite Focusing Prism, two Resplendent Stabilizations, a Resplendent and Exquisite Dissipation, two Flawless Deflections, and a Resplendent and Pulch Overdrive. These seem good to me (Pulch best?) for only a few hours of play at a lower "leveled" zone.
Edit 3: Hurricane range seems flawed. I can snipe off a tank without getting hit or moving period.
Read more: grid12.proboards.com/index.cgi?board=general&action=display&thread=26&page=2#ixzz27p3DeKkN
My current idea, way out there:
9/28/2012: I think there needs to be more punishment on death. Total loss of gridshards is great, but they can be re-farmed. I had a conversation with someone a while ago about loot drops and their ease; I realize that this will be changed later, but what about dropping a tier off of two random prisms per death? This will encourage loot progression and re-progression, while adding depth to death.
9/29/2012:
Here are my laptop's specs:
3GB RAM
358MB Approx. Total Memory on GPU
Runs the game at 5-7 FPS with background; I can run Realm at ~40 on Low. I can't seem to change the Quality on this game (My right click menu is bugged?)
Without background, I can run this at 19-25 FPS on that laptop.
My desktop upstairs with 8GB RAM/512 MB Graphics can run this at 50+ with background and max without it.
First off, my build 21 post:
I haven't played enough to make a long review, either. However, I can say my first impressions :
Firstly, my laptop with 3GB RAM / Will post further specs later can definitely not run this game so far, although background programs might have something to do with that.
My desktop, though, can definitely run it -
I was a bit confused at what to do when I first joined the game after Tutorial. The tutorial was simple enough, but I feel that it would be helpful to explain the depositing gridshards, leveling up, prisms, etc. at the end of the tutorial.
After wandering around a bit and reading the Instructions on forums and asking Linkshot for some help, I really got happy with the game. I'm enjoying the different classes and ease to swap; those are really great factors to me.
I've heard about the collisions with players- While it may become a problem later on, I like the metaphysics of the game as they are.
I think that the environment needs to change more dramatically, but that's a minor issue to me right now.
I also enjoy the ease of camera swap - I like both modes, right now, but would be interested to see what could happen with the traditional WASD / QE option, similar to RotMG's camera rotation.
Last thing for now; I think that lenses should be more defined in level, as to make it more clear to which a player wants to collect; I also think there should be an option to discard (Some people like the $$$ factor from collecting five of the best lenses, for example.)
All of these are minor points. So far, I'm really enjoying the concept of the game. Can't wait to see how it progresses.
Edit: Also, I think 3-5 seconds on the wait after leveling up a building would be better. It gives time for the tank to turn around and whatnot.
Edit 2: Alright, after playing a few hours, I'm at level 4 and think that drops are a bit too easy to come by. My loot at this time are Double Resplendent Abs. Prisms, a Flawless and Exquisite Focusing Prism, two Resplendent Stabilizations, a Resplendent and Exquisite Dissipation, two Flawless Deflections, and a Resplendent and Pulch Overdrive. These seem good to me (Pulch best?) for only a few hours of play at a lower "leveled" zone.
Edit 3: Hurricane range seems flawed. I can snipe off a tank without getting hit or moving period.
Read more: grid12.proboards.com/index.cgi?board=general&action=display&thread=26&page=2#ixzz27p3DeKkN
My current idea, way out there:
9/28/2012: I think there needs to be more punishment on death. Total loss of gridshards is great, but they can be re-farmed. I had a conversation with someone a while ago about loot drops and their ease; I realize that this will be changed later, but what about dropping a tier off of two random prisms per death? This will encourage loot progression and re-progression, while adding depth to death.
9/29/2012:
Here are my laptop's specs:
3GB RAM
358MB Approx. Total Memory on GPU
Runs the game at 5-7 FPS with background; I can run Realm at ~40 on Low. I can't seem to change the Quality on this game (My right click menu is bugged?)
Without background, I can run this at 19-25 FPS on that laptop.
My desktop upstairs with 8GB RAM/512 MB Graphics can run this at 50+ with background and max without it.