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Post by fire on Feb 8, 2014 1:53:59 GMT -5
The background colors are alot better now, ty for not leaving them like last build. The winking thing is something I really like alot, it makes me feel as if the place is otherworldly. The large increase of players is also pretty nice. I hope it stays that way.
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suuu
Brave Tester
Also known as Altamont
Posts: 3
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Post by suuu on Feb 8, 2014 1:56:31 GMT -5
large increase is probably due to Realm of the Mad God being down, i know that's how i found the game. however, i plan on spending a few hours on Grid even when realm comes back up, cuz i honestly really like it as a game :3 i have an affinity for tanks (beta tested WOTXB360) :3
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Jufda
Gallant Tester
Ninja
Posts: 64
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Post by Jufda on Feb 8, 2014 3:16:23 GMT -5
Using enter in the log in screen would be nice. Way smoother than the clicking since you have your fingers on the keyboard already.
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Post by gesupi on Feb 8, 2014 4:15:23 GMT -5
It seems like the previously stated errors are occurring again. Was able to play for a majority of the day though
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Post by orxythemad on Feb 8, 2014 10:45:41 GMT -5
Are you still giving invite codes? I wanna play grid12 coz I like the creators of rotmg.
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Post by Hock Space on Feb 8, 2014 13:32:14 GMT -5
I like the bubbles/smoke.
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Post by Kelsoo on Feb 8, 2014 21:09:22 GMT -5
The game looks better than before, and the smoke design is so nice, it feels like the game is slowly becoming alive in a way, also I would always welcome any aesthetic items or otherwise being added into the game, maybe even things that scale with the level of your tank since its really pointless to level as of now.
The new patrol isn't all that great, the missiles are way too quick and damaging, there is generally not enough time or space to move around even with normal patrols that don't have missiles, adding ones that fire 20 of them off moving at light speed in cramped areas just makes you want to insta origin.
This isn't just this patrols fault though, all players don't even bother to do patrols, they are usually just ignored and thought of "Oh hey it's a patrol better Origin". Even older players who know the benefits seem to just want to ignore patrols.
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Post by Justin on Feb 8, 2014 22:59:18 GMT -5
This isn't just this patrols fault though, all players don't even bother to do patrols, they are usually just ignored and thought of "Oh hey it's a patrol better Origin". Even older players who know the benefits seem to just want to ignore patrols. I'd have to disagree with this as of recently. It depends on the location. If you're clearing in the wilderness, nowhere near a town, in a cramped area and a patrol appears, there's not much else you can do besides driving out of its path or fleeing to origin. Even with a rather large group, it'd be difficult to kill without people sacrificing themselves for the group. I think patrols are meant moreso to scare you off and be annoying. If its path leads into a cleared area, then that's a mistake an airship is going to have to die with. The limited lifetime of a patrol is also in play here, because unless you're preparing to fight a patrol (like people who used to abuse how patrols spawned and kill them every few minutes) you won't be able to kill a patrol with only 2-3 tanks. Obviously that may be different with the increase in players, but who knows how long that'll last.
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Post by Kelsoo on Feb 9, 2014 1:44:30 GMT -5
This isn't just this patrols fault though, all players don't even bother to do patrols, they are usually just ignored and thought of "Oh hey it's a patrol better Origin". Even older players who know the benefits seem to just want to ignore patrols. I'd have to disagree with this as of recently. It depends on the location. If you're clearing in the wilderness, nowhere near a town, in a cramped area and a patrol appears, there's not much else you can do besides driving out of its path or fleeing to origin. Even with a rather large group, it'd be difficult to kill without people sacrificing themselves for the group. I think patrols are meant moreso to scare you off and be annoying. If its path leads into a cleared area, then that's a mistake an airship is going to have to die with. The limited lifetime of a patrol is also in play here, because unless you're preparing to fight a patrol (like people who used to abuse how patrols spawned and kill them every few minutes) you won't be able to kill a patrol with only 2-3 tanks. Obviously that may be different with the increase in players, but who knows how long that'll last. I'd have to slightly disagree with you there. Its like the whole exterminator missile towers, Rob thought more people would make them better, they only made them worse. It's rare you will ever see players even inside of a cleared region other than Origin, and even then. I just think patrols need to be re-worked. While I like and dislike its purpose of being annoying and showing you that you are never safe, I would have to say it would be nice if people would kill them too.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Feb 9, 2014 6:47:36 GMT -5
I think the problem with patrols right now is that they are too unpredictable. Unlike convoys, where you can see the path, patrols appear seemingly randomly. Along with the short lifespan, this means patrols are extremely hard to chase down and kill. They will also often appear while you are already engaged with another enemy, so that you will have nowhere to escape to, and be forced to return to Origin. In many cases, unsuspecting players are ambushed and run over by a patrol suddenly appearing out of thin air(or space?). As of right now, I believe they are unnecessary events that serve no purpose but to waste your time, due to the difficulty in organising a successful attack and the unfairness of unforeseeable assaults.
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Post by Kelsoo on Feb 9, 2014 10:42:10 GMT -5
The game has been having major crashing issues, outside of the account in use error, multiple times I, and others have been auto Origin'd and the game would crash similar to when it is down for a while.
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Post by fire on Feb 9, 2014 14:29:11 GMT -5
Crashes seem to be more prominent when there are 17+ people online for me. anywhere between 1-12 Id say generally has no crashes while Im playing. BTW, what is the max amount of people that can be online at once if I may ask?
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Post by tarbomb on Feb 10, 2014 0:23:10 GMT -5
Why are perfstats null? Reload fixed it. Graphics appear to be OpenGL (baseline constrained). There was little or no lag.
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serseth
Brave Tester
Discovered this when RotMG went down... LOVE IT
Posts: 2
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Post by serseth on Feb 10, 2014 1:23:05 GMT -5
hey guys, in Reading of the "grid12 for dummies I notice that in the teleportation section it reads that "teleportation has no cooldown as well" but I have noticed that when you escape to origin, you have to wait several seconds before you can return to where you were. Is this not a cooldown time then?
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Jufda
Gallant Tester
Ninja
Posts: 64
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Post by Jufda on Feb 10, 2014 2:02:18 GMT -5
I had the same null perfstats box when I clicked it. One click ---> null, 2nd click ---> normal, 3rd ---> null and so on. The weird performance problem seems to still be in the game. Some times when I start the game, FPS is <10 and lag is awful. It's practically unplayable. In addition to that, when the memory usage goes over ~700MB I start to have few-sec-long lagspikes and low FPS (~8). This all happens on Windows 7, newest Flash Projector. Restarting the application usually fixes it all.
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