Post by Will on Feb 15, 2014 13:03:06 GMT -5
This will be my idea thread, I'll put all of my ideas here so I don't have to create several different threads and clog up the forums.
Idea for no more convoy rape - more worlds/grids
There needs to be more than one Grid12 in the future for this game. As this game picks up steam and gets more players, (which I GUARANTEE you will happen since this game is so good and the only reason hundreds of people don't play is because it's a well-kept secret) it will get too easy. Right now, I'd put a cap on each Grid of 15 people per Grid. I think the best route for this game is to take the route that Minecraft did, have different servers but, unlike Minecraft, allow items and tanks to be kept even when switching Grids. By this I mean that there will be different servers that can be either user-hosted or developer hosted. This is also a good way to earn money for the game. Players can pay to host servers that can be either public or private, thus keeping the game alive.
New Tank - Vampire
Guns:
Main Gun - DMG: 30 CD: .5 DPS/sec: 60
AntiMinion Gun - DMG: 15 CD: .5 DPS/sec: 30
AntiMinion Gun - DMG: 15 CD: .5 DPS/sec: 30
Each enemy kill is +10 to shield regen, range = 2000
Shields:
Shield #1: 100, Regen rate 1000/s, delay of 200 ms
Shield #2: 150, Regen rate 1000/s, delay of 200 ms
Shield #3: 100, Regen rate 1000/s, delay of 200 ms
Shield Layout:
Triggers:
#1 - Boosts attack speed by 10% and damage by 10% for 5 seconds, recharge of 30
#2 - Instantly restores all shields, recharge of 35
#3 - Each kill is +20 to shield regen instead of +10 for 10 seconds, recharge of 45
#4 - Invisible for 5 seconds, recharge of 35
HUD addition - range finder
Basically the HUD should not only show shields, but range as well. That would help a ton.
Buff the Valkyrie's back shield and nerf the front shield
The Valkyrie is a useless tank. Yes, it has a shotgun, yes it has great DPS, but it is useless. With a back shield that has only 120 strength, it is very hard to use. It just doesn't make sense. It specializes in NOTHING. It really has no place in the game. While some tanks with poor back shield strength compensate by having special triggers like Corsair, (Its #3 trigger deals an incredible amount of damage) or Wildfire, which specializes in clearing out cores of Maze Regions by cloaking and then using a damage boost, the Valkyrie has nothing. My proposition is this: Nerf the front two Shields to 200 strength, buff the back Shield to 200 strength. This would at least make the Valkyrie useful for combat.
Note: I may come up with a better idea for this one so this is a WIP
New Tank - Landslide
Guns:
AntiGround Gun - DMG: 20 CD: 1 sec DPS/sec: 20
AntiGround Gun - DMG: 20 CD: 1 sec DPS/sec: 20
AntiGround Gun - DMG: 20 CD: 1 sec DPS/sec: 20
AntiGround Gun - DMG: 20 CD: 1 sec DPS/sec: 20
AntiGround Gun - DMG: 20 CD: 1 sec DPS/sec: 20
AntiGround Gun - DMG: 20 CD: 1 sec DPS/sec: 20
Main Gun - DMG: 30 CD: 1 sec DPS/sec: 30 (Only gun that targets air units)
Note: All guns can only target 1 enemy at a time, range is 2000
Shields:
Shield #1: 150, Regen rate 1000/s, delay of 1000ms
Shield #2: 150, Regen rate 1000/s, delay of 1000ms
Shield #3: 150, Regen rate 1000/s, delay of 1000ms
Shield #4: 150, Regen rate 1000/s, delay of 500ms
Shield Layout:
Triggers:
#1 - Regens Shield #4, CD of 30 seconds
#2 - Switches to defense mode until switched back, Defense mode boosts all shields by 150, but only Main gun fires, CD of 5 seconds
#3 - Charges like a bull to where the tank is pointing for 4 tiles, stunning all enemies in the path of the charge for 3 seconds, CD of 40 seconds
#4 - All guns switch to Anti-Minion mode for 5 seconds, enabling them to target more than one enemy at a time, CD of 25 seconds
NOTE: Credit to Crunch on the avatars, I really appreciate it
New Tank - Radiator (Need help on name actually)
Guns:
Laser Gun - DMG: 70/sec DPS: 70/sec Range: 3000
Note: There is no CD at all, the Tank shoots an endless laser that pierces all targets and aims at the target with the most HP that can be seen
Shields:
Shield #1: 200, Regen rate 750/s, delay of 500ms, rotates around tank to block any incoming shots
Shield #2: 200, Regen rate 500/s, delay of 1000ms
Shield Layout:
Triggers:
#1 - Goes into Extreme Prejudice mode, where tank cannot move at all but Laser does 100% more damage. CD of 10 seconds
#2 - Instantly recharges Shield #1, CD of 45 seconds
#3 - Goes into CQB mode, where laser shoots out like a cartoon Sun Ray would with 4 shots, forming a 90 degree angle between the right, outermost ray and the left, outermost ray, with 30 degree angles between each ray. Each ray does 40 damage/sec and has 2000 range, the Radiator's shields buff to 250 each, but the Radiator's movement speed is decreased by 10% when in CQB mode, CD of 30 seconds
#4 - Tank goes back to Normal Mode, CD of 30 seconds
Modules:
#1 Laser damage (1.07)
#2 Laser gun turn rate (1.05) need help on turn rate stats
#3 Trigger 2 recharge rate (5% decrease per)
New Tank - Ghost
Guns:
Main Gun - DMG: 90 CD: .5 DPS/sec: 180
Can only shoot when in Battle Mode (will explain later)
Shields:
Shield #1: 200, Regen rate 750/s, delay of 1000 ms
(Shield goes around the tank 360 degrees)
Triggers:
#1 - Switches into Battle Mode, this is the only way the Ghost can fight, otherwise the default is Stealth Mode where the Ghost cannot scout/uncover space, cooldown of 8 seconds
#2 - Leaves a Beacon that reveals a 4x4 square of the Grid, can only place 1 unless you reset the beacon which you can do by using this ability again, if you die, the beacon resets automatically (Note: Beacons do not permanently identify areas, so you cannot discover cities or minerals by using them)
#3 - Stuns nearby targets for 3 seconds (1000 range radius), 45 second cooldown
#4 - Doubles Damage for 5 seconds (only applicable in Battle Mode), No-clips for 5 seconds (only applicable in Ghost Mode)
The Ghost specializes in wall regions, where, now that the red-cheerio shooters have been nerfed, the Trailblazer is no longer needed to run through the maze. The Ghost can find the door to the core and allow teammates to teleport in. Beacons can be used to identify the entrances to wall regions. Please note that the Ghost cannot uncover any kind of space and cannot scout for cities or minerals as said before because there is no way to discover them.
I won't make modules considering this tank is just an idea like all my other tanks. But if I were to do so I would make a module for Trigger 1 cooldown speed, Trigger 3 duration, and Trigger 4 duration
Idea for no more convoy rape - more worlds/grids
There needs to be more than one Grid12 in the future for this game. As this game picks up steam and gets more players, (which I GUARANTEE you will happen since this game is so good and the only reason hundreds of people don't play is because it's a well-kept secret) it will get too easy. Right now, I'd put a cap on each Grid of 15 people per Grid. I think the best route for this game is to take the route that Minecraft did, have different servers but, unlike Minecraft, allow items and tanks to be kept even when switching Grids. By this I mean that there will be different servers that can be either user-hosted or developer hosted. This is also a good way to earn money for the game. Players can pay to host servers that can be either public or private, thus keeping the game alive.
New Tank - Vampire
Guns:
Main Gun - DMG: 30 CD: .5 DPS/sec: 60
AntiMinion Gun - DMG: 15 CD: .5 DPS/sec: 30
AntiMinion Gun - DMG: 15 CD: .5 DPS/sec: 30
Each enemy kill is +10 to shield regen, range = 2000
Shields:
Shield #1: 100, Regen rate 1000/s, delay of 200 ms
Shield #2: 150, Regen rate 1000/s, delay of 200 ms
Shield #3: 100, Regen rate 1000/s, delay of 200 ms
Shield Layout:
Triggers:
#1 - Boosts attack speed by 10% and damage by 10% for 5 seconds, recharge of 30
#2 - Instantly restores all shields, recharge of 35
#3 - Each kill is +20 to shield regen instead of +10 for 10 seconds, recharge of 45
#4 - Invisible for 5 seconds, recharge of 35
HUD addition - range finder
Basically the HUD should not only show shields, but range as well. That would help a ton.
Buff the Valkyrie's back shield and nerf the front shield
The Valkyrie is a useless tank. Yes, it has a shotgun, yes it has great DPS, but it is useless. With a back shield that has only 120 strength, it is very hard to use. It just doesn't make sense. It specializes in NOTHING. It really has no place in the game. While some tanks with poor back shield strength compensate by having special triggers like Corsair, (Its #3 trigger deals an incredible amount of damage) or Wildfire, which specializes in clearing out cores of Maze Regions by cloaking and then using a damage boost, the Valkyrie has nothing. My proposition is this: Nerf the front two Shields to 200 strength, buff the back Shield to 200 strength. This would at least make the Valkyrie useful for combat.
Note: I may come up with a better idea for this one so this is a WIP
New Tank - Landslide
Guns:
AntiGround Gun - DMG: 20 CD: 1 sec DPS/sec: 20
AntiGround Gun - DMG: 20 CD: 1 sec DPS/sec: 20
AntiGround Gun - DMG: 20 CD: 1 sec DPS/sec: 20
AntiGround Gun - DMG: 20 CD: 1 sec DPS/sec: 20
AntiGround Gun - DMG: 20 CD: 1 sec DPS/sec: 20
AntiGround Gun - DMG: 20 CD: 1 sec DPS/sec: 20
Main Gun - DMG: 30 CD: 1 sec DPS/sec: 30 (Only gun that targets air units)
Note: All guns can only target 1 enemy at a time, range is 2000
Shields:
Shield #1: 150, Regen rate 1000/s, delay of 1000ms
Shield #2: 150, Regen rate 1000/s, delay of 1000ms
Shield #3: 150, Regen rate 1000/s, delay of 1000ms
Shield #4: 150, Regen rate 1000/s, delay of 500ms
Shield Layout:
Triggers:
#1 - Regens Shield #4, CD of 30 seconds
#2 - Switches to defense mode until switched back, Defense mode boosts all shields by 150, but only Main gun fires, CD of 5 seconds
#3 - Charges like a bull to where the tank is pointing for 4 tiles, stunning all enemies in the path of the charge for 3 seconds, CD of 40 seconds
#4 - All guns switch to Anti-Minion mode for 5 seconds, enabling them to target more than one enemy at a time, CD of 25 seconds
NOTE: Credit to Crunch on the avatars, I really appreciate it
New Tank - Radiator (Need help on name actually)
Guns:
Laser Gun - DMG: 70/sec DPS: 70/sec Range: 3000
Note: There is no CD at all, the Tank shoots an endless laser that pierces all targets and aims at the target with the most HP that can be seen
Shields:
Shield #1: 200, Regen rate 750/s, delay of 500ms, rotates around tank to block any incoming shots
Shield #2: 200, Regen rate 500/s, delay of 1000ms
Shield Layout:
Triggers:
#1 - Goes into Extreme Prejudice mode, where tank cannot move at all but Laser does 100% more damage. CD of 10 seconds
#2 - Instantly recharges Shield #1, CD of 45 seconds
#3 - Goes into CQB mode, where laser shoots out like a cartoon Sun Ray would with 4 shots, forming a 90 degree angle between the right, outermost ray and the left, outermost ray, with 30 degree angles between each ray. Each ray does 40 damage/sec and has 2000 range, the Radiator's shields buff to 250 each, but the Radiator's movement speed is decreased by 10% when in CQB mode, CD of 30 seconds
#4 - Tank goes back to Normal Mode, CD of 30 seconds
Modules:
#1 Laser damage (1.07)
#2 Laser gun turn rate (1.05) need help on turn rate stats
#3 Trigger 2 recharge rate (5% decrease per)
New Tank - Ghost
Guns:
Main Gun - DMG: 90 CD: .5 DPS/sec: 180
Can only shoot when in Battle Mode (will explain later)
Shields:
Shield #1: 200, Regen rate 750/s, delay of 1000 ms
(Shield goes around the tank 360 degrees)
Triggers:
#1 - Switches into Battle Mode, this is the only way the Ghost can fight, otherwise the default is Stealth Mode where the Ghost cannot scout/uncover space, cooldown of 8 seconds
#2 - Leaves a Beacon that reveals a 4x4 square of the Grid, can only place 1 unless you reset the beacon which you can do by using this ability again, if you die, the beacon resets automatically (Note: Beacons do not permanently identify areas, so you cannot discover cities or minerals by using them)
#3 - Stuns nearby targets for 3 seconds (1000 range radius), 45 second cooldown
#4 - Doubles Damage for 5 seconds (only applicable in Battle Mode), No-clips for 5 seconds (only applicable in Ghost Mode)
The Ghost specializes in wall regions, where, now that the red-cheerio shooters have been nerfed, the Trailblazer is no longer needed to run through the maze. The Ghost can find the door to the core and allow teammates to teleport in. Beacons can be used to identify the entrances to wall regions. Please note that the Ghost cannot uncover any kind of space and cannot scout for cities or minerals as said before because there is no way to discover them.
I won't make modules considering this tank is just an idea like all my other tanks. But if I were to do so I would make a module for Trigger 1 cooldown speed, Trigger 3 duration, and Trigger 4 duration