Hello Brave Testers! We just pushed build 96, which includes these changes:
* Rework the Vindicator * Automeld newly crafted items if automeld is on * Add info on material deposits to region tooltips * Set all powercell/module bonuses to use multipliers greater than 1 * Fix bug that boosted trigger recharge on tank switch * Kill off cloak and heal-over-time effects when switching tanks * Add decorative shards when big enemies die (>5khp) * Redo coin indicator text formatting
The Vindicator now uses fraction of hitpoints remaining to boost its burst. The minimum damage is 100, going to 500 when the Vindicator has zero hit points. The shield is a Herc-style one-piece, but can be recharged every 15 seconds. The HoT is now a healburst that affects nearby friends too. The lasers now do 60 dps total, up from 36. We would like feedback on the new Vind! During some of my tests, it seemed like it would be an OP scout, so I nerfed the shield refresh cooldown to 15 seconds from 10. [Edit: Also vindicators can't be healed by other players.]
Other than the shards (which you should see on voys, subcommanders and region bosses), the rest of the stuff is mainly bug fixes.
(Was lurking trello so I already knew the exploit patch would be fixed, but usually things are pushed back and/or moved to "tabled for now")
I don't know how I feel about the Vindicator. At first few minutes of playing with it, I automatically hated how much weaker the bombs were against structures. However, it's still very good at clearing the minions on a nova, even with completely full HP (and good timing).
It's definitely easier to use, but it's not really worth it because of how weak it is.
shards are nice, though I would prefer to see them without having to have the smoke visible. I am very glad that you fixed the bug I mentioned in the last build post, I can enjoy doing convoys with other people now. Redone Vindicator is a somewhat decent tank, but I feel it needs a slight damage/radius buff for the blast trigger.
Hello everyone, today I would like to complain about how all of the menus seem to reset/close whenever something gets sold/liquidated in your inventories.
It happens every few seconds for me in the shop since I had 23 pages of things in short term from yesterday to today. Things liquidating in short term make me have to quickly set up buy offers hoping I finish before the liquidate occurs.
Edit: I'd appreciate it if this wouldn't occur anymore =)