Post by Ood on Jul 12, 2014 10:45:28 GMT -5
[deadhorsebeating]
The game is boring.
[/deadhorsebeating]
Yes, here's some more salt.
Idea 5 for removing boring:
This one's a bit more complicated, but could potentially be a huge increase in difficulty, so the conditions are more stringent than previous ideas in this series.
Conditions:
Result:
Why/More explanation:
This is a big buff, but would be quite rare (how often does one see a Delta, despoiler and trianguluum in such close proximity?).
If the conditions are confusing:
A - large triangular structure
B - medium
C - small
Conditions are met when:
A > 2 enemy spaces > B > 2 enemy spaces > C > 2 enemy spaces > A
A, B, and C are the 3 original structures. Any additional triangular structures within 2 spaces from A, B, or C are 'chained', any additional triangular structures within 2 spaces from those secondary structures are also chained, and etc.
Think of A B and C as the triangular mafia family, they protect each other and all their close friends.
Adding such a buff would create better 'mini-mini-bosses' found through normal gameplay. Similar to how in build 40s and earlier, drills and deltas were 'mini-bosses'. Now drills and deltas lack the firepower and tactical difficulty to be of any challenge to all but the newest players.
The game is boring.
[/deadhorsebeating]
Yes, here's some more salt.
Idea 5 for removing boring:
This one's a bit more complicated, but could potentially be a huge increase in difficulty, so the conditions are more stringent than previous ideas in this series.
Conditions:
- One of each size (small, medium, large) triangular enemy within 2 enemy spaces (20 grids) of one another
- Once first qualification is met, the effects chain to every triangular structure within 2 spaces of the original 3, and continues chaining until there are no triangular enemies within 2 spaces.
Result:
- Buff the 3 original structures in all stats by some % (large)
- Let minions of all chained structures wander in the chain (only via 'chain' lines)
- Buff all chained structures and minions according to region by some % (less large but still a fair amount)
- Glow to indicate chain?
Why/More explanation:
This is a big buff, but would be quite rare (how often does one see a Delta, despoiler and trianguluum in such close proximity?).
If the conditions are confusing:
A - large triangular structure
B - medium
C - small
Conditions are met when:
A > 2 enemy spaces > B > 2 enemy spaces > C > 2 enemy spaces > A
A, B, and C are the 3 original structures. Any additional triangular structures within 2 spaces from A, B, or C are 'chained', any additional triangular structures within 2 spaces from those secondary structures are also chained, and etc.
Think of A B and C as the triangular mafia family, they protect each other and all their close friends.
Adding such a buff would create better 'mini-mini-bosses' found through normal gameplay. Similar to how in build 40s and earlier, drills and deltas were 'mini-bosses'. Now drills and deltas lack the firepower and tactical difficulty to be of any challenge to all but the newest players.