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Post by rob on Jul 30, 2014 15:47:19 GMT -5
Hello Brave Testers!
Thanks for all your help last week giving feedback. We have just pushed build 106, which includes these changes:
* Add chat notification on entering an HQ * Add red, green and yellow HQ tiles, plus drops and recipes * Change drop rate of cyan tiles to 5% * Add ability to remove tiles from HQ * Add on-screen UI for HQ tile management * Nerf Mustang total DPS from 84 to 73.3 * Add 1 second cooldown to /drive * Reimplement overdrives for Mustang, Spectre, Wolverine, Avenger, Fury, Wildfire, Cutlass, Thunderbolt
This week Tim got some great new HQ tile features working. We now support multiple colors and there is a UI for placing and removing them. The UI still needs a little work -- the P/R buttons need icons. Red tiles from from convoy bosses (15%); greens drop from subcommanders (20%) and yellows drop from region bosses (20%). You can also craft reds and greens (but not yellows).
The overdrive work was not meant to change balance, but it undoubtedly has. Please let me know if you feel that any of them are over or underpowered.
As always, thank you for your help testing Grid12!
Rob & Tim Jetbolt Games
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Post by fire on Jul 30, 2014 20:37:31 GMT -5
The different color tiles are really cool, and the rarity makes them alot more interesting to get. However, I noticed alot of people do not like the color of the cyan tiles, as they do not blend very well with the green tiles (in fact it is somewhat difficult to tell them apart for some people). however, I think if cyan tiles were replaced with the blue tiles that are already in the center of every hq, it would be alot easier to see the other colored tiles, and it would also look much better in general.
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Post by Kelsoo on Jul 31, 2014 1:23:07 GMT -5
Hi Rob. Dungeons and stuff are so cool and yeah but have you heard about tank balance?
Tank balance is a special thing deep in our heart and I am here to help you see the errors in the ways of the tanks and how we can help. You see here at TankHead Studios™ we are dedicated to making sure all tanks have a fair chance™; regardless of tank race, gridanality or otherwise. It has come to the organizations attention that one tank in particular may have been exposed a bit to much to your almighty will and you have radiated it to turn into a mean blue hulk, we must cure this tank. And you can help.
The Kraken had a good life™™™ born in build (??) this tank was deficient, inadequate. Always picked on by tanks bigger than it, like that Thunderbolt. Poor at everything this tank sought out the help of its designer. We understand how perfect you are, but I believe that you may have left it to bask in your glory for to long. Currently it's able to shield itself better than all crowd control tanks, with beefcake front shields, and the ability to run, let its backshield do the work, heal up and turn back around with that absurd(literally) shield regen, and head back in for a kill (undoubtedly and obviously to satisfy you with the blood of the lamb of the aggressor drone)it's insane crowd control combined with the ability to drain crowds, and even insta regen its shields with the click of a trigger, this tank is OP. Far far far outclassing even some of the best crowd control tanks such as the Hurricane, and with a better ability to keep its own partner's alive I believe something must be done about this tank.
A quick rundown - Insane minion DPS, even without using triggers. - Target gun for nonminions is 2good - Beefy shields rivaling the Hercules... or maybe Fury, combined with a shield regeneration rate that is far to fast, and the ability to instantly fill them to keep the tank facing forward where it does the most DPS. - Healing ability better than the Pally's or Hurricane's (if not only for the fact that it regenerates at an excessively rapid rate, and can always stay in battle to use it. Other support tanks ((Guardian perhaps excluded)) will have to leave the battlefield much more often and as such their heal abilities while useful don't see as much of their potential) and that also heals every tank around it immediately
We do hope you consider these point when having a rough man to tank talk with this tank. Sincerely, A devout follower
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tribow
Gallant Tester
I'm write lore, AND IM FUNNY!
Posts: 77
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Post by tribow on Aug 5, 2014 13:51:55 GMT -5
Noticed something about white tiles. It happens when you stand still on a square for a while and will end when you move on to another square. It happens when you move in a straight line and disappears quickly afterwards It happens when you clear a supply cache (EVERY SQUARE TURNED WHITE, MY EYES) It happens when MEM is a little high It seems to not happen very often when a region is cleared.
As for how to force it to happen, idk.
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