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Post by tim on Aug 11, 2014 14:44:28 GMT -5
Hello Brave Testers!
Build 108 is now live, a few days early, and with a smaller load of changes this week.
* Switch tiles in some dungeons to be fancier. * Removed some deprecated messages when players join.
The new tiles are most visible in the Dimensional Octaweb, the new speedrun which rotated in this morning. It's a slightly different type of design, so please let us know how you like it. We're preparing to add more detailed tiles than the current empty squares to squadron HQs as well.
As always, we thank you for all of your help in testing the game.
Rob & Tim Jetbolt Games
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Post by Detirce (Universe) on Aug 11, 2014 17:11:41 GMT -5
TS noaw!
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Post by Kelsoo on Aug 11, 2014 18:45:10 GMT -5
I don't like the first enemy I encountered to the right side of the dungeon. Very boring, the only way to kill it seems to be with a hornet and only when its trigger is up since it literally kills you if it gets the chance to fire at you, other than that I can't think of much else.
Edit: The part that makes it boring is that there is no pattern to dodge it or whatever, just a boring thing with no danger unless you get to close, in which the danger changes to frustration where it gives you no chance to react, not an enemy I would want to make it outside of dungeons without some more balance put into it.
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zub
Courageous Tester
Posts: 42
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Post by zub on Aug 12, 2014 5:41:15 GMT -5
The dungeon is a maze, you are supposed to find a way around them.
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Post by Kelsoo on Aug 12, 2014 17:55:43 GMT -5
I guess I completely missed the point.
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Post by fire on Aug 18, 2014 13:16:58 GMT -5
something I would like to propose for white tiles, perhaps give them the properties of a town, so that you can teleport to them? it would be a much better trophy tile, and also for really large hqs it would be beneficial to get from place to place without having to drive too far
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