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Post by tim on Sept 24, 2014 15:17:02 GMT -5
Greetings, Brave Testers!
Build 113 has arrived. Here's a list of the changes it contains:
*Removed unused housing, generator, and regulator items. *Display installed shields on the stats screen, for yourself and other players. *Fixed Tank item name display. *Allow you to choose which tank you install a shield on when you use it. (The tank must be unlocked) *Add a 2nd slot to install shields into, the inner slot.
There was also a lot of refactoring behind the scenes this week, but these are the visible changes. Rob is continuing to work on anti-cheat code, while I'm moving on to work on some new discoverable dungeons that can be found in the overworld. We also plan to add some more options for extra shields you can install, now that the system has received some live testing.
As always, we thank you for your help testing our game!
Rob & Tim Jetbolt Games
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Zed
Very Brave Tester
slothful zealot
Posts: 16
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Post by Zed on Sept 25, 2014 0:07:12 GMT -5
Found a few issues with the extra shields... - Having an inner (haven't tested the outer shield yet) shield installed on Thunderbolt glitches it's 4th trigger on both combat modes, making it have no effect whatsoever.
(Unsure if other tanks with similar shield regeneration triggers have the same problem) - Apparently the additional shields are affected by shield refill advance/rate boosts provided by power cells - Not entirely sure if this is intended.
- This is rather one of my pet peeves than an issue, but I feel the colour of extra shields should be more neutral considering the variety of shield colours.
For example, on some tanks with a red or purple shield setup the cyan-ish pyxis shield just looks downright irritating.
On a different note, I could probably write up a few paragraphs about balancing, but I doubt it's all that necessary at this stage. (Hi Crunch) ... So all I'm going to say is that Mustang's shields might need to be made a bit thinner and/or the regen delay made a tad longer. You kind of went overboard with the buff. Other than that, keep up the good work.
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Post by Hock Space on Sept 27, 2014 8:55:26 GMT -5
I cant select wildfire to switch to. Is this a bug?
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Post by Crunch on Sept 27, 2014 20:27:41 GMT -5
I cant select wildfire to switch to. Is this a bug? Looks like you died with your WF. If you missed the announcement, tanks become re-locked on death now. If you didn't die, well, it could be a bug...
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Zed
Very Brave Tester
slothful zealot
Posts: 16
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Post by Zed on Sept 27, 2014 20:34:54 GMT -5
I cant select wildfire to switch to. Is this a bug? As Crunch said, you now lose tanks upon death, although experience, augments and modules are retained now matter how often you die. You do, however, need to use a level 3 tank item to unlock it again (more info here and here)
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