Deleted
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Post by Deleted on Dec 13, 2014 6:25:26 GMT -5
? Not quite sure what you mean by overpowered. The Cutlass is known for its huge dps, but it can't clear as effectively as some other tanks. Two of its triggers are basically useless when clearing, as are its 3 anti-air guns. Its shields decent but aren't *that* great. I guess you could almost compare it to the Guardian. If you haven't seen this, here is a video of Zed clearing with Cutlass (build 101, after buffs). www.youtube.com/watch?v=AeNzbRIfoggCompare it to Zed's video of Thunderbolt (build 98, before nerfs) clearing. www.youtube.com/watch?v=6WNO9zXREn8
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Will
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(n/2)(n)(100) is the equation for how much exp your tank has when "n" = tank level.
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Post by Will on Dec 13, 2014 12:56:26 GMT -5
The Cutlass does more damage than any other tank in the game, has great CC and has the most powerful single turret in the game. Also, the shields when fully modded get to about 635 each.
Like, I literally saw someone go up to a door and tank all the shots and just bust right through it to the inside of a wall region.
The tank has the most survivability in the game with those shields and the cloak. It outdoes any other tank in the game imo. 635? That's insane.
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Will
Intrepid Tester
(n/2)(n)(100) is the equation for how much exp your tank has when "n" = tank level.
Posts: 129
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Post by Will on Dec 13, 2014 12:59:19 GMT -5
And just because it doesn't clear as fast a Tbolt pre-nerf doesn't mean it's not OP. The Tbolt got a leg cut off, as its laser damage was reduced to 60 from 75 and its modules for laser damage were nerfed from 1.09 to 1.05.
The Tbolt, fully auged and prism'd up has shields of 234. That's barely a third of what the Cutlass has and the Cutlass does more damage and has more CC and has a cloak. I'm still asking myself why I'm even playing another tank.
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Post by Deleted on Dec 13, 2014 17:35:14 GMT -5
The shields of the Cutlass get to 407 each without augments or prisms. For comparison, the two front shields of the Valkyrie get to 488 after mods. The shields of the Thunderbolt are 150, while the front shield is 200.
A modded Cutlass has a total of 1221 shields points The Thunderbolt has 800. The Kraken has 950. The Fury (unmodded) has 1000. The modded Avenger has 1466 (on an 8 second recharge delay). All of these tanks have a shield recharge trigger, but only the Cutlass has a cloak.
A modded Thunderbolt does 98 damage with its sharpshooter gun and 95 with its lightning. It does have an overdrive trigger. The modded Cutlass does 140 damage with its main gun, with another 20 from each of its side anti-air guns. Although the side guns can be modded for even more convoy damage, we will assume that the player decided to upgrade his shields. (Keep in mind that there is an overdrive for the side guns and you will be losing out on more than the 25 damage you see on paper.) The Guardian fires for 225 damage per shot, but only reaches a modded dps of 123 with its slow rate of fire. The Mustang's modded dps is actually very low in comparison to many other tanks, but makes up for it with a very good overdrive trigger.
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Will
Intrepid Tester
(n/2)(n)(100) is the equation for how much exp your tank has when "n" = tank level.
Posts: 129
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Post by Will on Dec 13, 2014 19:34:57 GMT -5
Bro the Cutlass has a trigger that recharges all of its shields. Also, Valkyrie recharges shields slower and has a weak back shield and can't cloak and can only regen 2 shields at a time. But your equations are off I think. This is how they should be done:
For Shields, DMG: X = Base value X*(1st Prism + 2nd Prism + Augments) and then the value you get from that is multiplied by the module So A = Mult value (A^(Mod amount))
So equation is (X*(1st Prism + 2nd Prism + Augments))*(A^(Mod amount))
How do I know this? My Tbolt has 620ish HP last time I asked Nathan and I know it does 152-153 per shot.
I mean, even aesc said Cutty was OP. And I'm pretty sure Rob nerfed the Cutty and then re-buffed it back to what it is now. It's OP, and the shield mods are the main reason. It's wayyyy too tanky and can take care of ground units too easily.
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Deleted
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Post by Deleted on Dec 14, 2014 0:38:44 GMT -5
Just to be clear, I'm not trying to prove that the Cutlass is or isn't overpowered. My first statement was a valid question.
I didn't factor in augments or prisms. So just multiply my values by "(1st Prism + 2nd Prism + Augments)" and it should match your equations.
Did you delete your first post...?
The Cutlass is definitely very strong for clearing most fortresses. It has extremely high dps for clearing fortresses and air units very quickly. It struggles when there is a large group of ground minions as it cannot clear them quickly and its main gun gets distracted, but it can generally move between fortresses fast enough for it to not matter. It has two survivability triggers and its other two triggers are well-suited to destroying novas, a fortresses many other clearing tanks hate.
Oh, and about those Valkyrie shields. The front two shields have the same delay (4 seconds) as those of the Cutlass, but recharge at 4 times the rate. The back shield of the Valkyrie has an 8 second delay and is much, much weaker, but recharges in less than half a second. Having such a weak back shield on the Valkyrie isn't too much of an issue though, as the tank's guns are forward-biased anyway. You should have the front of the tank facing the fortress to make use of the lasers. Don't underestimate Valkyrie!
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Will
Intrepid Tester
(n/2)(n)(100) is the equation for how much exp your tank has when "n" = tank level.
Posts: 129
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Post by Will on Dec 14, 2014 15:39:33 GMT -5
Just to be clear, I'm not trying to prove that the Cutlass is or isn't overpowered. My first statement was a valid question. I didn't factor in augments or prisms. So just multiply my values by "(1st Prism + 2nd Prism + Augments)" and it should match your equations. Did you delete your first post...? The Cutlass is definitely very strong for clearing most fortresses. It has extremely high dps for clearing fortresses and air units very quickly. It struggles when there is a large group of ground minions as it cannot clear them quickly and its main gun gets distracted, but it can generally move between fortresses fast enough for it to not matter. It has two survivability triggers and its other two triggers are well-suited to destroying novas, a fortresses many other clearing tanks hate. Oh, and about those Valkyrie shields. The front two shields have the same delay (4 seconds) as those of the Cutlass, but recharge at 4 times the rate. The back shield of the Valkyrie has an 8 second delay and is much, much weaker, but recharges in less than half a second. Having such a weak back shield on the Valkyrie isn't too much of an issue though, as the tank's guns are forward-biased anyway. You should have the front of the tank facing the fortress to make use of the lasers. Don't underestimate Valkyrie! Yeah I deleted my first post because I was mislead, aesc clarified that he did that with the Dragon which made a whole lot more sense. My friend was the one playing and he said aesc was doing that with the Cutlass lol.
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