Hello, Brave Testers, and welcome to build 125. Changes include:
* Add craftable wormhole opening items * Add 'Lucent Chamber' wormhole and its portal opening item * Make item-opened wormholes last 15 seconds * Make warp gate wormholes last 30 seconds * Add core healing script for region boss redoubts * Increase average fortress difficulty for yellow, orange, red regions * Make green tiles drop from MX:10 and Q7
For 2 Omnium and 2 Polymatter you can now open a wormhole to the Lucent Chamber, which is a room crammed full of Drill Stations, Butchers and the bosses from the other wormhole dungeons. You must be outside of town and not standing on other players in order to open the Lucent Chamber.
The hitpoint revamp continues to give us trouble; expect it in the next build. We are going to take a couple of weeks off for the holidays. We'll see you next year!