Wip Dec 27, 2014 16:47:58 GMT -5
Post by Will on Dec 27, 2014 16:47:58 GMT -5
|Tanks||Shields (Base)||Shields (Pulches)||Shields (Mods w/Pulches|
DPS for all tanks on a single fortress:
|Tank (Level)||Unmodded DPS||Modded DPS||Modded DPS in|
This still isn't completely practical, some problems it has:
-Assumes you have full pulchs and augments.(In the later parts of the game you'll likely have a Alphadyne/Betadyne Cell active at all times, which will increase DPS even more)
-For tanks with overdrive triggers, assumes that you use the trigger the moment it is available.
-Doesn't take into account how most modded tanks will only have 20 points.(Which affects Mustang and Scorpion)
-Doesn't take into account time spent driving from one fort to the next or the maximum hp a fort has.(Which affects tanks with overdrive for the former and a tank like Guardian for the latter)
-Doesn't take into account any triggers besides overdrives, with the exception being trigger tanks.(Vindicator, Scorpion, Dragon)
-Overdrive bonuses are all estimated, but they should be mostly accurate.
-Doesn't account for minions/structures, which means tanks like Hurricane/Kraken will seem weaker.
-Also doesn't account for the damage your tank will be taking, which means a tank like Hornet will be drastically worse when playing.
-There might be some error in Viking's DPS due to its reload.
It's basically the average DPS you would output on a non-attacking fortress with infinite hp, while not using any triggers besides overdrives.(With the exceptions of the 3 tanks I mentioned above)