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Post by tim on Jun 17, 2015 14:27:29 GMT -5
Hi everyone, build 147 is here! Changes include:
* Moved Region Bosses into small dungeons with portals that spawn when the region is cleared. * Added 3 seconds of invincibility when you join a game or teleport (to prevent dying instantly).
This week comes with a couple new features. First of all, Region Bosses no longer spawn in the overworld, instead, a portal to a dungeon containing the region boss spawns instead. The portal closes earlier than the dungeon lasts, so after a certain point, if you leave, you can't return. We've also added a few seconds of invincibility when you join a game or teleport. This should help players stay alive when joining the new region boss dungeons, and allow us to make dungeons that don't have to have a "safe spot" near the entrance. It will also make it easier to teleport into large fights without getting instawiped. We're testing this right now at 3 seconds, but if it feels too strong (or exploitable) we may consider reducing it. Please post your feedback & bug reports in this thread.
We thank you once again for helping to test and support Grid12.
Rob & Tim Jetbolt Games
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Post by Crunch on Jun 18, 2015 12:20:37 GMT -5
So about enemy AoEs... Is there a damage difference based on how many rays are intersected? Is there some other calculation, based on proximity to the center explosion, which scales damage? Or is damage output from bombs constant?
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Post by tim on Jun 18, 2015 12:33:41 GMT -5
So about enemy AoEs... Is there a damage difference based on how many rays are intersected? Is there some other calculation, based on proximity to the center explosion, which scales damage? Or is damage output from bombs constant? The rays are just a visual - it uses the same algorithm as before. And damage output from enemy bombs is constant.
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