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Post by rob on Jun 24, 2015 14:17:05 GMT -5
Hey folks! It's time for build 148! * Replace lame Drill Stations etc in Lucent Chamber * Reduce teleport invincibility to 1 second * Increase the size of region boss dungeons I'm back from my trip to Norway and Denmark. It was cold there! The Lucent Chamber is a single-room dungeon that is home to the Annihilation-class Warp Relay. It used to have a bunch of Drill Stations and Butcher missile bases in it as well, but I've made some new fortresses perform that role. I hope to expand the Lucent chamber into a dungeon complex next week. I'll also adjust its key cost and the loot. On joining a game or teleporting, you now get 1 second of invincibility. I also removed the flashing burst effect, as it was bugging me. I'd noticed some ways to abuse the old 3-second buff, but I hope the new duration will strike a good balance between the avoidance of instadeath and the avoidance of cheesy exploits. I gave the Zeta, Omicron and Omega region bosses a little more room, so you'll have a place to go heal up or take a breath if needed. Thanks for playing! Rob & Tim Jetbolt Games
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