* Replace lame Drill Stations etc in Lucent Chamber * Reduce teleport invincibility to 1 second * Increase the size of region boss dungeons
I'm back from my trip to Norway and Denmark. It was cold there!
The Lucent Chamber is a single-room dungeon that is home to the Annihilation-class Warp Relay. It used to have a bunch of Drill Stations and Butcher missile bases in it as well, but I've made some new fortresses perform that role. I hope to expand the Lucent chamber into a dungeon complex next week. I'll also adjust its key cost and the loot.
On joining a game or teleporting, you now get 1 second of invincibility. I also removed the flashing burst effect, as it was bugging me. I'd noticed some ways to abuse the old 3-second buff, but I hope the new duration will strike a good balance between the avoidance of instadeath and the avoidance of cheesy exploits.
I gave the Zeta, Omicron and Omega region bosses a little more room, so you'll have a place to go heal up or take a breath if needed.