* Towns now display their resource levels visually as clusters of color-coded shapes around the socket. * Added visual indicators for picking up Prisms which are not upgrades and also for picking up Lenses. * Non-upgrade Prisms now award Gridshards. * Deposited Gridshards now appear in a different color. * Added visuals for enemy Fortresses. * Towns and Buildings will now decay and level down over time- depositing Gridshards counteracts this effect. * Miscellaneous bug fixes. * Server performance boosts.