ekkyr
Brave Tester
Posts: 2
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Post by ekkyr on Oct 25, 2012 19:09:28 GMT -5
Ok so, I'm supposed to be giving feedback.
Honestly, whenever I play I understand absolutely nothing about what's going on or what am I supposed to do. For now I can only say that the colors are really nice and the movement animations are really smooth.
Now I know there's the goals and instructions threads which I just saw, but I thought I'd let you know about my first impressions about the game, as one usually jumps right into gameplay before doing any research, and so far everything's very confusing to me.
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fenrir
Very Brave Tester
Posts: 15
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Post by fenrir on Oct 25, 2012 19:43:31 GMT -5
There should've been a tutorial. If you somehow skipped over it, you can type /tutorial to go there again.
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ekkyr
Brave Tester
Posts: 2
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Post by ekkyr on Oct 25, 2012 22:34:54 GMT -5
Yeah I know, but it just said click here, click there, I really didn't get what was there to do, and the guy shoots by himself D:
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sven
Intrepid Tester
Posts: 112
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Post by sven on Oct 26, 2012 21:06:26 GMT -5
Greetings, in what way should the goals or instructions be simplified to enhance acclimated experience at tutorial? For example: - Nearing the end of the tutorial- a command for choosing a name should be explained before leaving.
- A variety of enemies with different behavior for experience without spoiling too much of the action, just a sample.
- Brief explanation on how gridshards or upgrade work that can benefit victory.
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randomg
Courageous Tester
Posts: 26
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Post by randomg on Oct 29, 2012 13:45:57 GMT -5
Sven, not sure where this should go:
Tutorial Additions:
Show the various loot types with tips:
-'Sit over a lens to pick it up. Combine five for points!'
-'This is a prism, it buffs one of your stats!'
-'These are shards, they don't do much yet...more soon!'
Small construction tut:
Silly looking boss monster that dies, drops 2500 currency, and a small town to build on with max one level and one resonator. Stats that are buffed should flash when the building is finished.
One lab, one extractor, which increases research level. State progression instruction and endgame goal. Player now has everything they need to go play(for now!)
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sven
Intrepid Tester
Posts: 112
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Post by sven on Oct 29, 2012 21:22:49 GMT -5
Randomg, it's fine.
The items details are short and sweet are great additions.
Also, any actions we've done should be incorporated in Tutorial maybe mini exploring for starters after the boss drop enough gridshards for leveling first town. Tutorial can be finished once research level has been reaches level 1 for beginners which teleports them to the real experience instead of enemy teleporter. A sample of how the process works.
Very well done summary.
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