randomg
Courageous Tester
Posts: 26
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Post by randomg on Oct 29, 2012 14:45:05 GMT -5
Right now, you get your 12 Prisms, and you're done, you get your buffs everywhere. While this may change, right now you have them all within a half hour of play. How would gameplay be affected if you increased prism potency by 150%, and only allowed each tank 6 prisms? These would persist on each different tank, with(I guess) the possibility of multiple builds per tank. UI wise, where the prisms currently appear when an enemy dies, you would instead be able to click or click/drag them to slots, or just cash them out for points. Or whatever This would allow players to buff out tanks to specialize them more, or fill in gaps they find. In the build 25 notes, it says a few stats might be removed - perhaps these prism spots could become 'wildcard' slots, allowing for extra shields, extra guns, or...whatever I don't know how hard that would be to code, it literally just came to mind.
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linkshot
Intrepid Tester
Always go fast.
Posts: 102
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Post by linkshot on Oct 29, 2012 14:59:05 GMT -5
Change Gun Range to Turning Rate. Then we have two for each "section"
Health + Shields Damage + Fire Rate Speed + Turning
I support nuking (or at least nerfing) player prisms with each victory so that people are on level playing fields.
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Post by mike on Oct 31, 2012 10:18:49 GMT -5
Ahh yes this is something we have been considering. I think though if we were to make such a change, that we'd instead make a much larger and bolder change. Like paper doll or something. By the way, we aren't working on that right now, haha. It was just a for instance.
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