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Roadmap
Feb 4, 2013 11:11:00 GMT -5
Post by rob on Feb 4, 2013 11:11:00 GMT -5
The Grid 12 roadmap can be found here. We've used Trello all along, but we've decided to experiment with having a board be visible to the public. Let us know what you think. Rob
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linkshot
Intrepid Tester
Always go fast.
Posts: 102
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Post by linkshot on Feb 6, 2013 1:06:01 GMT -5
You're the best.
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Roadmap
Feb 6, 2013 12:11:13 GMT -5
Post by amitp on Feb 6, 2013 12:11:13 GMT -5
Awesome experiment!
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Roadmap
Mar 1, 2013 16:34:55 GMT -5
Post by rob on Mar 1, 2013 16:34:55 GMT -5
Is anyone finding this useful?
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Roadmap
Mar 1, 2013 17:57:11 GMT -5
Post by tarbomb on Mar 1, 2013 17:57:11 GMT -5
It's definitely useful to know what you guys are up to, so we can see where the game is headed. This transparency between devs and players is great.
Nobody's commenting on the stuff here though, since most of the non-server-related stuff here is stuff that we've already discussed on the build threads; the main information the board gives is a) whether the idea will be implemented and b) if so, the timeframe on which it will be implemented.
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linkshot
Intrepid Tester
Always go fast.
Posts: 102
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Roadmap
Mar 1, 2013 19:32:11 GMT -5
Post by linkshot on Mar 1, 2013 19:32:11 GMT -5
I'm finding it very useful. I check it every so often to see what changed. I think a larger playerbase will adore it, if you plan to take it that far.
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fsm
Courageous Tester
Posts: 38
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Roadmap
Mar 1, 2013 20:18:52 GMT -5
Post by fsm on Mar 1, 2013 20:18:52 GMT -5
This is great. And Linky is completely right, larger player bases will love this.
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Roadmap
Mar 5, 2013 17:23:47 GMT -5
Post by amitp on Mar 5, 2013 17:23:47 GMT -5
Neat to see. There are times when I can't figure out what something means, either because I don't play often enough, or because there's some context inside of Jetbolt that we don't have on the outside. For example, “kill off poop bomb” made no sense to me.
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Roadmap
Mar 5, 2013 18:24:42 GMT -5
Post by rob on Mar 5, 2013 18:24:42 GMT -5
That was the old Hercules bomb that he would eject out of his prehensile butt. There will be times that we'll use internal shorthand...just ask.
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vkm
Very Brave Tester
Posts: 18
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Roadmap
Mar 5, 2013 18:55:02 GMT -5
Post by vkm on Mar 5, 2013 18:55:02 GMT -5
+1 Dates too, as in goals, to have something by a certain date would be nice you can always push it back if its not ready but that way people will tell their friends "hey the new build should be coming out tommarow we should totally get together. I have noticed that players would rather know what is coming in a build, even test it beforehand, then for a dev to implement it without letting the player base test it and surprise them with a buggy build. Not saying any names, but you get the idea. Openness is better than secretiveness regarding builds. Thats what I like about the old devs:)
amitp is right, shorthand is rather confusing... +1
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Roadmap
Mar 8, 2013 17:43:41 GMT -5
Post by tarbomb on Mar 8, 2013 17:43:41 GMT -5
Just noticed the "switching tanks starts you at 1 hp and no shields" card.
I understand the rationale, and I think starting with no shields is fine, but starting at 1 HP will have the same effect as no healing fountains in the nexus: people are going to put bots with peacekeepers on them at the center of towns, which isn't exactly good for the server.
Besides, no shields is a dangerous enough state to be in by itself. 0 hp on top of that isn't necessary.
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sven
Intrepid Tester
Posts: 112
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Roadmap
Mar 8, 2013 17:45:32 GMT -5
Post by sven on Mar 8, 2013 17:45:32 GMT -5
"switching tanks starts you at 1 hp and no shields"
April Fooling? ^^; Erk, noticed the hourly switch...
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Roadmap
Mar 11, 2013 8:38:51 GMT -5
Post by quicklite on Mar 11, 2013 8:38:51 GMT -5
Woah, those things really are useful! I wanted to have some sort of source of reference for how the game developed, and what features are being added/worked on, and this really helps. Now I feel...caught up? I guess? ^^
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Roadmap
Mar 11, 2013 14:00:42 GMT -5
Post by hypevosa on Mar 11, 2013 14:00:42 GMT -5
I have to agree, starting you with 1 hp for switching tanks is a horrible idea, we already know what starting people with low HP results in, let's not necessitate healing bots in this game.
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cryophile
Very Brave Tester
I?! I?! Cthulhu fhtagn!
Posts: 20
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Roadmap
Mar 11, 2013 14:40:48 GMT -5
Post by cryophile on Mar 11, 2013 14:40:48 GMT -5
You automatically regenerate health fast enough anyway, and the current system is prone to abuse. You can just /drive tankname and have full health, shields, and reset your cooldowns. You can just keep spamming that while clearing near a town.
1 hp might be pushing it a bit. I'd say full hp, no shields, cooldowns halfway or empty.
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