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Roadmap
Mar 11, 2013 16:03:37 GMT -5
Post by hypevosa on Mar 11, 2013 16:03:37 GMT -5
Why not store the progress of cooldowns, tank HP, and shields client side so when you get your tank out of the veritable garage, it's still in the condition you left it?
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Roadmap
Mar 12, 2013 10:17:51 GMT -5
Post by rob on Mar 12, 2013 10:17:51 GMT -5
The main thing we are trying to avoid is the exploit of switching tanks to heal, refill shields, and reset cooldowns. Switching tanks is meant to be a once-in-a-while thing, not an in-combat thing.
We also need to be careful not to encourage people to refresh their browsers in order to heal.
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Roadmap
Mar 12, 2013 21:13:55 GMT -5
Post by hypevosa on Mar 12, 2013 21:13:55 GMT -5
The main thing we are trying to avoid is the exploit of switching tanks to heal, refill shields, and reset cooldowns. Switching tanks is meant to be a once-in-a-while thing, not an in-combat thing. We also need to be careful not to encourage people to refresh their browsers in order to heal. See, to me it's part of the game - switching out when your next wave of enemies to a new city is weaker against another type of tank, I think switching out for the SAME tank to get reset cooldowns, HP, etc, is exploitative, but to not let people switch tanks at all without those penalties feels a little hostile. Perhaps, if you switch out a tank that is still not fully recharged in some way (HP, shields, cooldown) the tank is being repaired for 30 seconds or something. This way people can swap for new tanks easily, but can't just exploit the swap feature.
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sven
Intrepid Tester
Posts: 112
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Roadmap
Mar 12, 2013 22:08:55 GMT -5
Post by sven on Mar 12, 2013 22:08:55 GMT -5
The main thing we are trying to avoid is the exploit of switching tanks to heal, refill shields, and reset cooldowns. Switching tanks is meant to be a once-in-a-while thing, not an in-combat thing. We also need to be careful not to encourage people to refresh their browsers in order to heal. Oh, intriguing! - Will switching through in Tanks via "/drive <tank>" in Tutorial be disabled? It allow full heath, shields and trigger when "/leave".
- Should "/leave" be encouraged, not only it works on tutorial but to the over-world as well. Allowing instant recovery through all without tank switch. I consider "/leave" as a soft refresh, without ever going through title screen and browser procedure. Although it send the user to Origin.
- A short-cut leave for the "L" key (/leave) please, if corrected with the carried process of current health, shields, and reset cooldowns. Refreshing browser won't be needed unless it's a emergency.
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Roadmap
Mar 13, 2013 8:29:06 GMT -5
Post by rob on Mar 13, 2013 8:29:06 GMT -5
None of these "soft resets" are intended behavior. If you know of any others, please post them.
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