Post by vkm on Feb 26, 2013 21:35:07 GMT -5
I think I follow that other guys format and just point out what is good and what is bad.
Likes
Dislikes
I want
I will modify/edit this post in order to make it easier to understand/if I get any other outstanding feelings about how to make it even better, If anyone needs me to clarify on something please ask.
Likes
- Not very buggy for my first time use (steady 50 fps except when panning way out into the large map view.
- I got to level 100ish tonight and I am enjoying the fury class and I put all my vp into it and it is very powerful. (2 hours work)
- although the leveling for solo noobs is difficult, the point to having fun(equivalent of wcs and tombs etc in realm) is much quicker than in realm of the mad god imo. The percentages in vp and in leveling are well balanced so that you can get into the action faster I think.
- I strongly like the part of the leveling system whereby everytime you upgrade the next upgrade costs 2 times as much, This strategy is what helps my above point.
Dislikes
- I understand there isn't a complete tutorial but the leveling system threw my head for a loop honestly.(still does kinda)
- Definitely more complex objectives than realm not hating just saying it won't be as easy to pick up and play for noobs
- it is very difficult to advance from tutorial to like lvl24 unless you have friends also playing. I suggest "lowlands" directly outside the starter town for noobs.
- On the opposite side of the spectrum, if one waits for a group to kill a "drill" then they can go from lvl1->lvl25+ almost instantly which seems kind of broken
- when there is no one on such as right now there is no point in playing solo because you get items/kill things infinitely slower.
- Shotgun ability is really generic, It would be cool if you could replace it with a more tank specific function like the long range tank gets one that does a aoe attack etc(I mean that tank will never ever use the shotgun ability without instadeath
- The blink forward ability is my most unused ability, There is almost never a situation where it is useful imo. maybe remove it? I would compare it to the trickster's prism haha
- On a side note, I haven't died yet...this may mean this game is too easy or something haha if someone could point out what happens when you die that would be great.
I want
- I understand you want to encourage cooperative play so when more people start playing maybe the noob solo problem will not be a problem.
- I was hoping for upgradeable individual guns when I was first getting into the game, such as you start with 1 gun and when you level up you can choose a bigger gun or 2 small guns and it progresses like that. ie (a choice between a laser cannon or 2 gatling guns etc you get the idea) I feel that this would make players feel like they had a bigger achievement upon leveling up instead of just getting a .5% upgrade to a part of their tank.
- Maybe a simpler leveling system/modified leveling system?
- +1 to a healing tank named "The Priest"
I will modify/edit this post in order to make it easier to understand/if I get any other outstanding feelings about how to make it even better, If anyone needs me to clarify on something please ask.