sven
Intrepid Tester
Posts: 112
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Post by sven on Mar 5, 2013 0:50:44 GMT -5
This suggestion isn't essential at the moment, just a few thoughts. Having universal prism stats that's same with any interchangeable tanks are mild pleasant with a dash of "Lose one level of each prism at death" (Build 32) to boot, I couldn't help but to think that building up tank universally is stale. Similar to a rental handicap format. Once user manages to reach Pulch, it's fairly hard to die depending on the actions taken carefully. (imo) If the interface were to be separated from every tank, the more likely to explore the tank's perspective from low to high % regardless of the augments. Whether it the individual who can solo or group against the enemies by using the trigger factors. Also, to mention it's somewhat satisfying to go from scratch (excluding death causes) knowing the effort and time to put into a tank (building class) as to building a town as personnel. Since Trailbrazer couldn't possibly gain any prisms itself without offense maneuvers or with leeching, an alternative way gaining them would be while uncovering undiscovered towns will receive one at random level. (Type could be dependent based on territory) Sounds gimmicky, can applied to all tanks as well if exploring should be encouraged. The hefty amount of gridshards are more than it's needed to be. Hmm, pulch. maxed indicators would be neat if tanks treated separately. Along with a reset "x" button of confirmation when needed to experiment at a low handicap, apply to augment screen as well.
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