Post by rob on May 1, 2013 11:51:17 GMT -5
Salutations to all Brave Testers!
We have just released build 48. Visible changes include:
* Save items (eg. protomodules) in the database for up to 24 hours
* Add per-item popup menu with delete option
* Make each level of protomodule twice as rare as the level below it
* Reduce small fort protomod drop rate to 25%
* Add enemy convoy: antimatter tanker
* Revamp prism indicator
* Try some different colors for trigger buttons
* Lengthen chat fadeout time to 12.5 seconds
* Fix bug where new enemy icons were not displayed until after a zoom
* Fix bug where clicking an affordable but unpurchased tank outside of a town seemed to buy the tank
* Fix typos in Phantom and Hornet trigger tooltips
* Fix tank rendering in the tank menu
* Spawn up to four supertanks at each cross building
Tim is rapidly producing more parts of the item system. He is currently implementing long-term storage of items.
Small forts now have a 25% chance to drop a min level 1 protomodule. Half of these will be level 1; one quarter will be level 2; an eighth will be level 3, etc. The max is 10 levels above the base. Sometime soon we plan to implement combining items to level them up.
We relaunched armadas as convoys. Currently the only type of convoy is a single antimatter tanker. These cross the map every 20 minutes. Kill them if you dare -- they drop a nice prism and level 5 and higher protomods. We hope to have many types of multi-member convoys eventually. Also note that immobilize currently doesn't work correctly on convoys -- they snap to where they would have been once the immobilize wears off.
We continue to explore the new UI style. We'd appreciate feedback on the changes so far (item menu, prisms, chat, triggers).
We are considering ditching the VP system for buying tanks in favor of having tank unlocks drop as loot. The idea is that you can either use the unlock items or trade them to other players. We can do a similar thing with augments. Does this sound fun?
Thanks so much for your help with Grid12. Recently-played accounts have been topped up to 5 invite codes. Please post in this thread with bug reports or other feedback.
Rob & Tim
Jetbolt Games
We have just released build 48. Visible changes include:
* Save items (eg. protomodules) in the database for up to 24 hours
* Add per-item popup menu with delete option
* Make each level of protomodule twice as rare as the level below it
* Reduce small fort protomod drop rate to 25%
* Add enemy convoy: antimatter tanker
* Revamp prism indicator
* Try some different colors for trigger buttons
* Lengthen chat fadeout time to 12.5 seconds
* Fix bug where new enemy icons were not displayed until after a zoom
* Fix bug where clicking an affordable but unpurchased tank outside of a town seemed to buy the tank
* Fix typos in Phantom and Hornet trigger tooltips
* Fix tank rendering in the tank menu
* Spawn up to four supertanks at each cross building
Tim is rapidly producing more parts of the item system. He is currently implementing long-term storage of items.
Small forts now have a 25% chance to drop a min level 1 protomodule. Half of these will be level 1; one quarter will be level 2; an eighth will be level 3, etc. The max is 10 levels above the base. Sometime soon we plan to implement combining items to level them up.
We relaunched armadas as convoys. Currently the only type of convoy is a single antimatter tanker. These cross the map every 20 minutes. Kill them if you dare -- they drop a nice prism and level 5 and higher protomods. We hope to have many types of multi-member convoys eventually. Also note that immobilize currently doesn't work correctly on convoys -- they snap to where they would have been once the immobilize wears off.
We continue to explore the new UI style. We'd appreciate feedback on the changes so far (item menu, prisms, chat, triggers).
We are considering ditching the VP system for buying tanks in favor of having tank unlocks drop as loot. The idea is that you can either use the unlock items or trade them to other players. We can do a similar thing with augments. Does this sound fun?
Thanks so much for your help with Grid12. Recently-played accounts have been topped up to 5 invite codes. Please post in this thread with bug reports or other feedback.
Rob & Tim
Jetbolt Games