|
Post by hypevosa on May 7, 2013 22:32:48 GMT -5
just died - my healing crystals have returned. Are they supposed to come back after resets? Should I have to die for them to come back? o.O
|
|
sven
Intrepid Tester
Posts: 112
|
Post by sven on May 7, 2013 22:42:11 GMT -5
just died - my healing crystals have returned. Are they supposed to come back after resets? Should I have to die for them to come back? o.O Afaik, healing crystals stays even after reset and death. They remain until it get used up.
|
|
|
Post by hypevosa on May 7, 2013 22:44:39 GMT -5
I wish I could have seen if they were just invisible, but I didn't hover over them as I assumed they'd disappeared and didn't have the splinters to make more.
|
|
sven
Intrepid Tester
Posts: 112
|
Post by sven on May 7, 2013 22:48:42 GMT -5
I wish I could have seen if they were just invisible, but I didn't hover over them as I assumed they'd disappeared and didn't have the splinters to make more. Splinters does disappear/ reset right? :\ (Once region objective has been reached)
|
|
sven
Intrepid Tester
Posts: 112
|
Post by sven on May 7, 2013 22:56:45 GMT -5
I was thinking maybe ESC should send you back to Origin instead of the nearest town. It'll make it less convenient to get back to fighting after you use it, which I think is good. And except for the first 5 minutes of a game, you'll not need to worry about ESC-ing into a fight. Excellent! That's wondrous, will there be a counterpart button for it though? Very glad to hear that teleporting to origin can be made conveniently for tight spots by pressing Esc. I once got into a situation on this very build where I finally connected a town by myself, the town was surrounded by roaming minions on guard (Speaking of Triangulum, Extraction, and Drill Station) still I managed to deposit enough gridshards to level it up by one. Being dealt with damages I fled in search for the nearest town to recover so I press the button or key to teleport there. Oh the irony, I got back to the town whom I flee from... The best I could do was to zoom out and click on the closest town other than the one I'm at. In a few decimated attacks it was over. If only I type "/teleport ori"... It's like I'm hitting myself. I admit it was my own fault that I began to deposit gridshards on a town that's newly connected yet despite of changing tank penalties, depositing gridshards on the designated town might as well be limited depending on the enemy parameters. To clarify, connecting to a town does not mean it's necessarily safe to deposit unless the enemies around the town has been cleared off. Back in Build 31- * Don't let towns accept gridshards if there are nearby fortresses I assume, ever since clearing regions is a part of the agenda this old restriction has been disregarded completely. Even so with the size detection of enemies ranging small, medium, and large will be difficult to clear from afar? With many users joining, and co-op support it wouldn't be an inconvenience to clear will it? It's not like it's any different from clearing regions. Last Note: While I was looking back on the past build notes... I just realized I could've type "/origin". (Featured in Build 36) Oh, the pain!
|
|